What about establishing a sourceforge project called Mupen64, loading the sources into CVS, creating configure scripts, declaring the license to GPL and starting developing Mupen together?
We will need GPL'ed plugins for GFX and audio. Perhaps we should establish a separate project for plugins (like http://sourceforge.net/projects/peops). Glide64 (GPL) should be easy to port into Linux, and Daedalus plugins (being under GPL) are good candidates to be ported. Luckily there's already a very good input plugin by Blight.
After getting all the stuff integrated and working together, we could start incorporating Mupen into Linux distributions. I'm volunteering to make Debian packages.
In the end we should have an emulator like ZSNES which is actively developed, is included in most of the distributions, and is completely licensed under GPL to avoid legal issues.
Anyway, nice job Hacktarux and Blight and thanks for supporting the Linux community!
Tell me what you think
King Hiss
We will need GPL'ed plugins for GFX and audio. Perhaps we should establish a separate project for plugins (like http://sourceforge.net/projects/peops). Glide64 (GPL) should be easy to port into Linux, and Daedalus plugins (being under GPL) are good candidates to be ported. Luckily there's already a very good input plugin by Blight.
After getting all the stuff integrated and working together, we could start incorporating Mupen into Linux distributions. I'm volunteering to make Debian packages.
In the end we should have an emulator like ZSNES which is actively developed, is included in most of the distributions, and is completely licensed under GPL to avoid legal issues.
Anyway, nice job Hacktarux and Blight and thanks for supporting the Linux community!
Tell me what you think
King Hiss