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Help me with graphics problems on Zelda: OoT

vulture

New member
I'll attach a screenshot of what it's doing to me, and also what my configs are if it lets me. I'd appreciate any help. I'm using Glide64 v0.5 with the eVoodoo wrapper if that makes any difference. Project 64 is v 1.5 beta1.
 
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Clements

Active member
Moderator
Yeah, ditch the old version as you may get random microcode errors that aren't in the latest version.

http://pj64.emulation64.com/code/mainiframe_downloads.htm

Also check the 'Flame's Corona Fix' in the Glide64 settings. Some of the ground textures are messed up, but there is nothing you can do, as it is an issue not yet resolved with the wrapper.

Anyway, you'd be far better off using glN64() or Jabo's Plugin for the Zelda games anyway, but it's obviously good that you are using Glide64 as it works best for a lot of games.
 

jessman1988

Banned
Hey, just read my post about what I use at http://www.emutalk.net/showthread.php?threadid=17524 . You probably have an older version of Evoodoo, because that's EXACTLY what it looked like for me. I'm glad to see that I'm not alone out there, lol. Download either Evoodoo 3.99 beta or Evoodoo 4 alpha. I'd recommend having both because some things work better and faster in certain games. Also, disable fog if things are shaded funny. Of course, your GFX card is MUCH better than mine, so you'd do better with Jaboo's Direct3D6 1.5.1. All I know is that your screen is IDENTICAL to what I was seeing. Good luck, and please let me know how it went.
 
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OP
V

vulture

New member
Well, I feel pretty dumb now... I got that Jabo's 1.5.1 and it seems to have all cleared up. Thanks for the help everyone who posted.
 

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