yeap, that's gauntlet legends not with Glide64, with jabo's.
but don't get your hopes up, the numerous graphical glitches makes it pretty unplayable and the workaround for it to start is really ludicrous.
BUT, if there are more gauntlet fanatics out there like me.. here goes:
start the game using jabo's
go to the point where it hangs (i.e just over the first circle in the first world).
when the light starts to come out (BEFORE you enter the level) do a QuickSave.
unload the game and switch to Zilmar's CFB plugin (no, thats not a joke)
load the game and do a QuickLoad. hear the sound to confirm you entered the level. do a QuickSave.
unload the game again, switch back to jabo's,load the game, load the state and have fun
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i REALLY REALLY like this game, and believe me, if you knew the things i tried... you would pass out. i've been working on it for days, well at leat i found some nice programs like the one to convert between DevDrive saves and Z64 saves (MemPak).
in the end i didn't use it though, N-Rage's plugin did all the work i needed including using my own save from my mempak using the adaptoid! GREAT work N-Rage!!
wow, fixed most of the problems and now it looks sweet.
first, the best resolution is 418X220.
second,i found a way to fix the screen from jumping and colors from changing, but i think this is only my voodoo:blush: so it's probably perfect for all you GeForces out there.
so now the game is Fully playable except the missing status bar:
the latest build of Glide64 doesn't run GL... yet.
why am i the only 1 replying to this thread??:hrm: ANY feedback people??
smiff you don't have to change the status of this game, but please add the res I suggested to the RDB ok?
well olax, basically it's just "change blending mode..." but it's a little tricky... you have to play around with the settings for some time untill the game understands you want it to stop that cr*p.