Note that I haven't mentioned yet: I'm using the 1964 Video Community Plugin from 11-29-09 in OGL with Fog OFF.
I got it running on PJ64 2.1.0.1
But, this has a problem with v-sync or sync with the audio plugin. Either it screen-tares without vsync, or it stutters (micro-stutter) with vsync set. This is with Jabo sound 1.7.07.
With Shunyuan's audio, it's worse.
And with Zilmars Audio plugin, it's FAR worse.
If I turn off Limit FPS and don't have v-sync forced and don't have Sync Game to Audio set, I get ~2500 FPS... So it's not my PCs' speed.
I repeated these test with several permutations across several emulators to make sure I have a good feel for what's going on.
None of these problems happen with PJ64 1.6, Shunyuan's HLE 1.8.2u1, and with v-sync forced through NVCP. It's just perfectly smooth, both audio and video.
Though, you know what? I just tried it with Jabo 1.7.0.57-ver5 and to me, that is the plugin that really needs to work better as it has DDS/DXT support, widescreen support, D3D transform support, AA and AF support, and v-sync support. This allows me to get CLOD to fill the ENTIRE screen with game GFX, and look and feel smooth... yep, right to the edges of my display, all the way around!
No other GFX plugin has any of these capabilities.
I also tried it on wxMupen64plus today. My first time and all my textures loaded and it ran fine, but the render window is offset toward the bottom left (v<) portion of the screen (fullscreen). (This is similar to what 1964/rice video does with 1.6/1.7 by rendering a window that is only ~85% of the screen area, but at least it centers the render to the middle of the screen.