great. Maybe you want to try the solution I proposed a view posts ago concerning the caching. I think these 2 lines of code do the job as the correponding hires texture description should already be in memory at the time of dumping.
I'm not sure what you mean with your question concerning the full TMEM emulation.
Concerning PJ64: That's strange as it works flawlessly for me & if it shows up under 1964, it should absolutely as well hat to show up under PJ64 as it depends on the plugin not the emu. Are you sure that you compiled it in debug mode & that you have selected the right plugin in the graphic section of PJ64?
I'll try those two lines of code as soon as possible.
And never mind about that TMEM Emulation thing.
And about PJ64 i think i accidentally did something I'll post again if i can't get it fixed
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