ok strmn nrmn mentioned this on the 'daedalus on xbox' thread, but its now been updated on the daedalus home page, and im checking it out right as i type - plus i thought it deserved its own separate thread.
get it from daedalus.boob.co.uk
ok strmn nrmn mentioned this on the 'daedalus on xbox' thread, but its now been updated on the daedalus home page, and im checking it out right as i type - plus i thought it deserved its own separate thread.
get it from daedalus.boob.co.uk
WinXP Professional 5.1 (Build #2600) CPU: AMD K7 Athlon XP, 1.67 GHz Video: Samsung SAMTRON 95P Plus(T)/95P on nVidia GeForce4 Ti 4200 (1280x1024x32bpp 60Hz) Sound: SB Audigy Audio [E800] Memory: Used: 156/512MB Uptime: 1h 46m 2s 81ms HD: Free: [C:] 27.93/38.16 GB Connection: 1-World Online via U.S. Robotics 56K FAX EXT @ 45200 bps (Rec: 8.14MB Sent: 0.81MB)
Apparently I'm the only person in the world that can't access the site at the moment, but I'll put up a list of all the changes and a bit more info as soon as I can.
okay, gonna reply to my own message :innocent: im having a few probs, in daedalus, it doesnt seem to work, all the games hav screwed up gfx, and are super slow. in 1964, it seems to work, but theres this odd blurred effect which kinda dominates the image, although each game ive tested seemed very fast, and the gfx were pretty good, apart from this odd blurring effect. should their be gfx options or sumthing, cos when i clicked 'video options' 1964 just froze. oh and pj64 froze when i used the plugin ???
WinXP Professional 5.1 (Build #2600) CPU: AMD K7 Athlon XP, 1.67 GHz Video: Samsung SAMTRON 95P Plus(T)/95P on nVidia GeForce4 Ti 4200 (1280x1024x32bpp 60Hz) Sound: SB Audigy Audio [E800] Memory: Used: 156/512MB Uptime: 1h 46m 2s 81ms HD: Free: [C:] 27.93/38.16 GB Connection: 1-World Online via U.S. Robotics 56K FAX EXT @ 45200 bps (Rec: 8.14MB Sent: 0.81MB)
Well, what I was going to post on the daedalus site was that it's not been tested/written for v0.07b - and I've not tested it with any other emus yet. I wanted to get the source out as soon as possible, but it seemed wrong to release it without a corresponding binary
When I was merging in some of the fixes I made to the Xbox version, I broke a couple of things (mostly to do with the detail texture) so there's some really odd texture bugs that crop up. There also appears to be a problem with one of the blender modes, but hopefully I can track this down tonight.
Any feedback would be very useful though - especially screenshots!
I have the same problems with the plugin, so I'll download Deadlus and see if it works well in thatFrom what I have seen though this plugin works well (I checked Knockout Kings 2000, and the text was nearly visible - was just squashed up).
One problem with this new plugin for me (and I must stress this may be down to a registry setting somwhere) but when I use it in PJ64 - it always opens up two instances of itself - one with rom browser and one without. If I close one, the other closes down with it? Curiously this only seems to be happening with this plugin, and not any others.
Can anyone confirm if this happens to you or not? If it doesn't then I will clean up the registry via uninstalling PJ64 (all versions).
Same thing happen on my config. Seems really strange, there's one instance that doesn't have the debugger menu and one that have it....
ok, dunno why i choose waverace, but i did. this sorta blurry bug seems to appear in every game ive tried, but im guessing this is the thing that happened as a result of ur xbox conversion, anyhow here goes.
WinXP Professional 5.1 (Build #2600) CPU: AMD K7 Athlon XP, 1.67 GHz Video: Samsung SAMTRON 95P Plus(T)/95P on nVidia GeForce4 Ti 4200 (1280x1024x32bpp 60Hz) Sound: SB Audigy Audio [E800] Memory: Used: 156/512MB Uptime: 1h 46m 2s 81ms HD: Free: [C:] 27.93/38.16 GB Connection: 1-World Online via U.S. Robotics 56K FAX EXT @ 45200 bps (Rec: 8.14MB Sent: 0.81MB)
Ooops - I'm such an idiot - I just realised that I left in some code that I was using to test an old problem that used to crop up with Voodoo cards. Basically all the textures are being scaled down to 16x16. New binary on its way!
okay, that would solve A LOT of problems, lol. hehe no wonder all the textures looked so fucked up. oh well![]()
WinXP Professional 5.1 (Build #2600) CPU: AMD K7 Athlon XP, 1.67 GHz Video: Samsung SAMTRON 95P Plus(T)/95P on nVidia GeForce4 Ti 4200 (1280x1024x32bpp 60Hz) Sound: SB Audigy Audio [E800] Memory: Used: 156/512MB Uptime: 1h 46m 2s 81ms HD: Free: [C:] 27.93/38.16 GB Connection: 1-World Online via U.S. Robotics 56K FAX EXT @ 45200 bps (Rec: 8.14MB Sent: 0.81MB)
Ok, I've uploaded a new version (same filename) which should correct that problem.