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Thread: N64 Fps?

  1. #1
    EmuTalk Member
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    N64 Fps?

    I understand some games are designed to run at 20FPS- but this seriously gives me a headache. Is there some way to run them at high speed?



    F-zero runs beautiful on my system at 60FPS- but the zeldas, Goldeneye, etc. stutter about like mad.


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  2. #2
    Nintendo Zealot cooliscool's Avatar
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    Just as they would on the real system... true FPS helps set timing. If the game isn't designed to run at 60FPS based on other timing factors, it would never seem correct.

    You could find out the corresponding VI/s of 60 true FPS, force that value as a refresh rate to your GPU, run in fullscreen at said resolution, as a test.

  3. #3
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    Didn't think so.

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    Banned Iconoclast's Avatar
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    Don't give up hope, yet. Install 1964 and use the default plugins (even Rice's Daedalus) if you're looking for optimal speed.

    If you're trying to play Super Mario 64 or something, install the Corn emulator. That thing is so fast, dude, I can't even see myself jump....

  5. #5
    Nintendo Zealot cooliscool's Avatar
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    Quote Originally Posted by Iconoclast View Post
    Don't give up hope, yet. Install 1964 and use the default plugins (even Rice's Daedalus) if you're looking for optimal speed.

    If you're trying to play Super Mario 64 or something, install the Corn emulator. That thing is so fast, dude, I can't even see myself jump....
    You missed the entire point..

  6. #6
    Banned Iconoclast's Avatar
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    He said that while F-Zero runs just fine, GoldenEye and other games stutter like mad, which means slow emulation. I was giving him suggestions to speed up emulation. You answered his first problem, and I answered his second.
    Last edited by Iconoclast; February 1st, 2007 at 23:57.

  7. #7
    Moderator Allnatural's Avatar
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    Quote Originally Posted by Iconoclast View Post
    He said that while F-Zero runs just fine, GoldenEye and other games stutter like mad, which means slow emulation. I was giving him suggestions to speed up emulation. You answered his first problem, and I answered his second.
    You're still missing the point. They are perceived to "stutter like mad" because the games naturally run at ~20fps.

  8. #8
    The Great Gunblade Wielder squall_leonhart's Avatar
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    man i have an eye for stutter and as long as the fields per second is at 60 (or 50 if its a pal game)

    its smooth.... sure pal games do seem slower though...

  9. #9
    Banned Iconoclast's Avatar
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    Quote Originally Posted by Allnatural View Post
    You're still missing the point. They are perceived to "stutter like mad" because the games naturally run at ~20fps.
    Tell me, what's a version of the GoldenEye ROM that runs at 20 FPS? Because, afaik, it's just 60 and 50 for PAL.

    And if you can't find a version that runs at 20 FPS, then you shouldn't have assumed that it's his ROM and not his system/plugins. I mean, even if there is a version, what in the HELL kind of ROM site would give a version of GoldenEye running at 20 FPS (in a PM, if necessary)? It's obviously his system, or the site he got his ROM from, is just plain stupid. And if he got it from (betternotsay).net, he would know better than to download a non-(U) [!] ROM if he's smart enough to install 7-Zip from that mazey website.

  10. #10
    Moderator Clements's Avatar
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    Quote Originally Posted by Iconoclast View Post
    Tell me, what's a version of the GoldenEye ROM that runs at 20 FPS? Because, afaik, it's just 60 and 50 for PAL.

    And if you can't find a version that runs at 20 FPS, then you shouldn't have assumed that it's his ROM and not his system/plugins. I mean, even if there is a version, what in the HELL kind of ROM site would give a version of GoldenEye running at 20 FPS (in a PM, if necessary)? It's obviously his system, or the site he got his ROM from, is just plain stupid. And if he got it from (betternotsay).net, he would know better than to download a non-(U) [!] ROM if he's smart enough to install 7-Zip from that mazey website.
    What Allnatural meant was that Goldeneye 007 was developed with a variable framerate on the real system, and not a consistent 60/50 FPS (N64 is not even powerful enough to pull that feat off). The estimate of ~20 FPS Allnatural stated is a good estimate for the average framerate the N64 runs Goldeneye at.

    You may be getting framerate and vertical interrupts (or fields per second) mixed up (not all N64 games ran at a consistent 60 FPS, mostly 2D games and simple games like Bomberman 64 ran at that framerate in-game, certainly not Goldeneye 007).

    Goldeneye can run as slow or slower than 20 FPS in some scenes on the real system (and still show up as 50/60V/Is in emulators, since the slowdowns are for the most part emulated fairly accurately). Goldeneye can also reach 60 FPS is less demanding scenes (such as facing a wall).
    Last edited by Clements; February 2nd, 2007 at 22:39.

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