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Thread: Daedalus PSP

  1. #1
    Moderator StrmnNrmn's Avatar
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    Daedalus PSP

    Hi there,

    It's been many, many years since I last updated Daedalus. Although I've been rubbish at keeping things up to date, I have been tinkering around with various N64 related projects over the past few years. Sometime late last year, one of my colleagues encouraged me to have a look at porting Daedalus over to the PSP. This is the text I've just submitted to PSP Updates:



    To cut a long story short, I managed to port the emulator over fairly quickly, but after starting a new job development ground to a halt. A few months later I saw the buzz surrounding PSMonkey's N64 emu, and thought I'd have to finally bite the bullet and let people see what I had been working on.

    This is quite important: The emulator is far from perfect - many (most) roms don't currently boot, and there are all sorts of crashes, graphical glitches and performance issues. There's no sound or savegame support either This should really be treated as a teaser of what's possible in the future. Hopefully if I have enough time and motivation I'll be able to make a lot of headway with these problems.

    Despite all that, the emulator is showing some great signs of progress. Super Mario 64 is looking pretty good as you can see from the screenshots here: http://sourceforge.net/project/scree...group_id=57977.



    The next big tasks for me to tackle are to fix various crashes (i.e. many roms boot but then bug out after a few seconds) and improve performance (i.e. Mario currently only runs at around 20-25% of full speed.

    Anyway, the source and binaries are released on sourceforge at the following link http://sourceforge.net/project/showf...ease_id=414040

    Regards,
    StrmnNrmn

  2. #2
    EmuTalk Member
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    Hey this is psmonkey,

    Any chance would you be interested in working together on a single emulator? I'm really in need of someone to help me out with hle emulation.

  3. #3
    Moderator StrmnNrmn's Avatar
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    I'm definitely interested in sharing info and helping each other out. Do you want to drop me a PM or email and we can discuss things a bit further?

  4. #4
    DCEmu Webmaster Wraggster's Avatar
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    awesome release

    with 2 great coders N64 emulation on the PSP will go far

    BTW PSP News is much better than pspupdates

    time to Mario


    Webmaster of DCEmu - The Homebrew and Gaming Network

  5. #5
    EmuTalk Member
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    Quote Originally Posted by StrmnNrmn
    I'm definitely interested in sharing info and helping each other out. Do you want to drop me a PM or email and we can discuss things a bit further?
    Check your PM box.

  6. #6
    Administrator & Programmer Danny's Avatar
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    does this work using a v2.6 psp with the gta eboot loader? great work. You have made my day!
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  7. #7
    Plugin coder / Betatester Falcon4ever's Avatar
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    Damn it has been a long time StrmnNrmn!

    This port truely looks amazing (ok a little blueish glow but still great)

    Seems like I need to get myself a PSP
    (anyone know which firmware we need? 1.5 or lower OR the ones with the GTA method?)
    Last edited by Falcon4ever; May 1st, 2006 at 19:09.

  8. #8
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    You need a 1.50 PSP...

  9. #9
    Moderator StrmnNrmn's Avatar
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    Quote Originally Posted by Falcon4ever
    Damn it has been a long time StrmnNrmn!
    Yes, a very long time! Sadly work and other commitments kept getting in the way of all my personal projects Hopefully I'll get a bit more time to work on this kind of thing with my new job!

  10. #10
    Administrator Martin's Avatar
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    Awesome job StrmnNrmn!
    Tag me @Martin and I'll get back to you ASAP



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