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  1. #1
    EmuTalk Member
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    SSF Ver0.07 beta R2

    http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html



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  2. #2
    EmuTalk Member
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    ngemu is down so I'll post translations here.

    VDP1 framebuffer processing was changed from Little Endian to Big Endian.
    The load screen of Dragon Force was fixed.
    Write-in processing of the Color Ram was updated.
    68000 instructions were updated.
    SCSP was updated.
    Sound Effects in Advanced World War and Silhuette Mirage are now reproduced exactly.
    Music in Falcom Classics and Black Matrix are now fixed as well (the voices in Black Matrix are still strange)
    something about sound effects which i don't understand
    Lock Processing of DirectSoundBuffer updated.
    Backup Library updated.

    the Display on/off option of each screen was moved from 1-7 on the numeric keyboard.
    Snapshot was changed to backspace
    An option for Screen rotation was added. It is only effective when Direct3d is being used (trans. note - aka works if Directdraw is disabled).
    Changes in the order of 270° right rotation, 90° right rotation by pressing the 0 key on the side of the keyboard. (trans. note: this is for shmups and other games that included an option to display the game in the original arcade resolution as they used a vertical monitor setup to make use of the bigger resolution, and you needed to turn your tv sideways for it when playing on the console. Some games in the Capcom Generations series come to mind, like 194x series and Commando 1-2 (aka Mercs), and I think Shienryu had the same option too. Remember the how vertical games get rotated in Kawaks or Mame? well, this simulates the very same thing. Yay!)
    Last edited by Borisz; January 4th, 2006 at 17:50.

  3. #3
    the old guy rcgamer's Avatar
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    killer, this guy has to be the hardest working emu author ever. the best keeps getting better.

  4. #4
    EmuTalk Member Hawq's Avatar
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    Excellent translation there, which I 'borrowed' with apporpiate mentions, beats the hell out of what worldlingo gives me

  5. #5
    EmuTalk Member
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    Awesome news. It's really great to see this emulator being improved so frequently.

  6. #6
    Que pasa neng! Gelon.com's Avatar
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    When will they release a non-sse version ... i dont have this CPU, and a SAT emulator should not need it, dont know why ssf need

  7. #7
    16-bit Corpse | Moderator Agozer's Avatar
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    Quote Originally Posted by Gelon.com
    When will they release a non-sse version ... i dont have this CPU, and a SAT emulator should not need it, dont know why ssf need
    SSE instructions give a much needed speed-boost.

  8. #8
    PCSX2 Coder refraction's Avatar
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    Quote Originally Posted by Gelon.com
    When will they release a non-sse version ... i dont have this CPU, and a SAT emulator should not need it, dont know why ssf need

    a processor that supports SSE/2 at the lowest end doesnt cost a great deal these days, maybe you should consider an upgrade

  9. #9
    16-bit Corpse | Moderator Agozer's Avatar
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    ...

    It's not really nice that the program crashes when you try to jot the BIOS file down in Options. I suppose this has something to do with the recent Windows XP updates, since SSF has worked flawlessly before.

  10. #10
    EmuTalk Member RockmanForte's Avatar
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    Quote Originally Posted by Agozer
    ...

    It's not really nice that the program crashes when you try to jot the BIOS file down in Options. I suppose this has something to do with the recent Windows XP updates, since SSF has worked flawlessly before.
    Same here.

    SSF said: Pentium4 3.0GHz
    Athlon64 3200+


    Mine is 2.40ghz Penitum4...WINDOWS XP with SP2..hmm. The version 13 run fine but it bothered me for a while because Beta 1 and Beta 2 freezed when I set up the bios and click okay to restart....thats strange.

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