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  1. #101
    EmuTalk Member kg_klr_cia's Avatar
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    N64

    y did we download ricevideo beta10 and BMGLib if we didnt use them , please give me the answer as fast as you can.



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  2. #102
    EmuTalk Member kg_klr_cia's Avatar
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    Tux

    Why did u make us download ricevedios and bmglib if we didnt use them and the whole moding didnt work i think its because those ricevedios and bmglib that u made us download with no resone
    please reply fast

  3. #103
    Sony battery Toasty's Avatar
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    Quote Originally Posted by kg_klr_cia
    Why did u make us download ricevedios and bmglib if we didnt use them and the whole moding didnt work i think its because those ricevedios and bmglib that u made us download with no resone
    please reply fast
    Rice's plugin and the BMGlib.dll are what make loading and using these textures possible - until more plugins with hi-res texture loaders are written anyway.

  4. #104
    EmuTalk Member kg_klr_cia's Avatar
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    but there is no dll in bmglib just txts and alot of other types and do i leave those on the desktop or do i put it in the plugins folder for the project64???



  5. #105
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    Are you that lazy? There is a step by step earlier in this thread!! Take 2 minutes and look for it!

  6. #106
    EmuTalk Member kg_klr_cia's Avatar
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    Tux

    Quote Originally Posted by Mollymutt
    Are you that lazy? There is a step by step earlier in this thread!! Take 2 minutes and look for it!
    ok i looked everywhere in this website but i couldnt find anything if u have the URL then please post it and help me out here
    tx man

  7. #107
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    Okay, I got RiceVideo6.1.0 working on my emulator, it loads good and it's fast and perfect, and it made a new folder called texture_dump. Now to the next step, I got the Final Celda release, made by Djipi, and as I've understood so far, I need to make a new folder under plugins. With the texture_dump folder made by the new plugin, do I still have to do so and if so what should I call it? Next question, Djipi's Final Celda comes inside of all kinds of folders, so I should not have to do all the folders like it was saying at the beginning of this topic should I? If so then I give up. Then, the final question, I saw somewhere that I should dump the textures, make them 4X bigger, then load them, none of that makes sence to a noob like me. Can anyone clarify all this for me?

  8. #108
    Give me back my floppy face! Googol's Avatar
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    1. Use Rice's Beta10, not 6.1.0.
    2. Yes, you do need to make a new folder called "hires_texture". This is so you can seperate the original, unaltered textures from the new, highres/altered textures.
    3. No, you don't have to do those folders.
    4. If you want to make your own texture pack, then you dump textures from your game of choice, resize them in a picture editing program like Photoshop to 4x the original size (makes them much higher res, which was the original point of the plugin), edit the textures the way that you want them and place them in the hires_texture folder under the internal name of your game of choice. In other words, you don't have to worry about it if you're not doing a high res texture project yourself.

    EDIT: Also, search for the "Step by Step" thread in these forums - it could help you out.
    That's a LOT of zeroes.

  9. #109
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    Okay, so now that I've made that folder, I got the new plugin, and unzipped Djipi's MOD, it has a folder called "The Legend of Zelda", I move that into hires_textures? Note: I'm playing Master Quest, should I rename the folder first?

  10. #110
    Give me back my floppy face! Googol's Avatar
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    No, don't rename it. Also, the folder is hires_texture - no s. If it's off at all, it won't work.
    If it doesn't work at all with MQ, you have a bad version of MQ. Get the MQ Bad2Good patch from the thread of the same name in General N64 Discussion.
    EDIT: to make it clearer, yes, you do move it into hires_texture.
    That's a LOT of zeroes.

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