Smiff said:aha, this is a good time to say, if you're going to do a post like that, which is good, please attach a pic of what you see, and ideally a pic of what you should see (googling the game often works).
I see it's using pixel shaders 1.1+ on the cape.. which you don't have on a GF2MX.. so it's hardware issue sorry.
you can't select d3d device any more in d3d8 plug, i need to find out if there;s an easy way to get reference rasterize going now so people can confirm themselves if issue is system related.
Texture Filter CAUSES the pink edges for me.
Legacy Pixel Pipeline CAUSES the cape bug for me.
Just thought I should point this out, and maybe the Texture filter needs some work :alien2:
EDIT:
PS -- This is about Quest 64 :santa:
My Specs:
Intel Northwood 2.02GHz Processor
768MB RAM
Radeon 9200SE Atlantis Video Card
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