Reznor007 said:Rice, what time of day in the game was it when you took your shot? Certain parts appear to be lit differently. Mine was taken immediately at morning time after I played the sun song in the castle then stepped outside.
Amon_Knives said:Ok, one problem I noticed with v 15 is that the goron's back is...a little messed up. See the picture to see what I mean. Also, in the dumps, if it is originally a .bmp file with ci on the end, does it have to stay that way, because when i tried that it started acting like the gorons back.
KMan said:Fed- I made the temple of time textures a bit darker for a couple of reasons.
1- It looks better. Before it was a very high key environment for an old temple.
2- Look at the temple from the outside. It's a darker more earthy color. I split the difference with the textures that I redid. When I get the rest of them done, it'll fit in much better.
Trizesta said:hey everyone! fantastic job with the realistic OOT retexture packs! however, i have a problem and suggestions that i'd like to share with you... my problem is that when running the textures, there are certain places in the game where there's major slowdown and sound-studdering (the most notable location is when standing in hyrule field in front of and facing the drawbridge.) i know its the high-res textures that cause it, because if i disable them the game runs just fine. i'm running on a P4 2.60 ghz pc with a geforce 4 gpu, so i think my comp should be able to handle all the new textures without a hitch...so is it a plugin problem? is it my emulator (project64)? ...and as for my suggestions, i'd really like to see child and adult link's character models retextured, retexturing of the wall surfaces in places like hyrule field, and new sun and sky graphics (along with the addition of stars in the night sky, like in MM.) anyway, thanks to all the graphics hackers here for working towards an incredible new OOT experience! :happy: