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Borisz
January 4th, 2006, 18:08
http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html

Borisz
January 4th, 2006, 18:34
ngemu is down so I'll post translations here.

VDP1 framebuffer processing was changed from Little Endian to Big Endian.
The load screen of Dragon Force was fixed.
Write-in processing of the Color Ram was updated.
68000 instructions were updated.
SCSP was updated.
Sound Effects in Advanced World War and Silhuette Mirage are now reproduced exactly.
Music in Falcom Classics and Black Matrix are now fixed as well (the voices in Black Matrix are still strange)
something about sound effects which i don't understand
Lock Processing of DirectSoundBuffer updated.
Backup Library updated.

the Display on/off option of each screen was moved from 1-7 on the numeric keyboard.
Snapshot was changed to backspace
An option for Screen rotation was added. It is only effective when Direct3d is being used (trans. note - aka works if Directdraw is disabled).
Changes in the order of 270° right rotation, 90° right rotation by pressing the 0 key on the side of the keyboard. (trans. note: this is for shmups and other games that included an option to display the game in the original arcade resolution as they used a vertical monitor setup to make use of the bigger resolution, and you needed to turn your tv sideways for it when playing on the console. Some games in the Capcom Generations series come to mind, like 194x series and Commando 1-2 (aka Mercs), and I think Shienryu had the same option too. Remember the how vertical games get rotated in Kawaks or Mame? well, this simulates the very same thing. Yay!)

rcgamer
January 4th, 2006, 19:19
killer, this guy has to be the hardest working emu author ever. the best keeps getting better.

Hawq
January 4th, 2006, 20:47
Excellent translation there, which I 'borrowed' with apporpiate mentions, beats the hell out of what worldlingo gives me

Kenji X
January 4th, 2006, 21:02
Awesome news. It's really great to see this emulator being improved so frequently. :D

Gelon.com
January 4th, 2006, 23:47
When will they release a non-sse version ... i dont have this CPU, and a SAT emulator should not need it, dont know why ssf need

Agozer
January 4th, 2006, 23:50
When will they release a non-sse version ... i dont have this CPU, and a SAT emulator should not need it, dont know why ssf need
SSE instructions give a much needed speed-boost.

refraction
January 4th, 2006, 23:56
When will they release a non-sse version ... i dont have this CPU, and a SAT emulator should not need it, dont know why ssf need


a processor that supports SSE/2 at the lowest end doesnt cost a great deal these days, maybe you should consider an upgrade ;)

Agozer
January 5th, 2006, 00:44
...

It's not really nice that the program crashes when you try to jot the BIOS file down in Options. I suppose this has something to do with the recent Windows XP updates, since SSF has worked flawlessly before.

RockmanForte
January 5th, 2006, 02:10
...

It's not really nice that the program crashes when you try to jot the BIOS file down in Options. I suppose this has something to do with the recent Windows XP updates, since SSF has worked flawlessly before.

Same here.

SSF said: Pentium4 3.0GHz
Athlon64 3200+


Mine is 2.40ghz Penitum4...WINDOWS XP with SP2..hmm. The version 13 run fine but it bothered me for a while because Beta 1 and Beta 2 freezed when I set up the bios and click okay to restart....thats strange.

PsyMan
January 5th, 2006, 02:20
Delete the file named "SSF.ini", start the emulator and from the emulator options change the sound buffer size to 2048. Then select the BIOS and press OK.
It should work for most people after that. If not... Bad luck. :P

RockmanForte
January 5th, 2006, 02:26
I already know about that. No, and yeah I am sure something is wrong with my computer or SP2 or something.

PsyMan
January 5th, 2006, 02:35
I already know about that.
Yes, but others might not know it. There are other people out there having the exact same problem.

This whole crash issue started since the R13' release. It has to do with some sound releated changes to the emulator (as far as I know) and seems to affect people with specific sound cards (or integrated sound chipsets). Changing the sound buffer size seems to work in some cases (but obviously, not all).
Using newer (or older) sound drivers might eventually fix the problem (completely or by forcing you to change the sound buffer).

Even I was not able to run the emulator until the beta R1 release.

Does the R13 release work for you? If it does then don't worry, it's not a fault of your computer. ;)

Borisz
January 6th, 2006, 00:08
I could get SSF working on both onboard ac97 audio and a soundblaster live 5.1 card. So it could be driver issue.

compatibility note: the videos in Keio Flying Squadron 2 don't crash anymore! as long as the Dot clock is set to 3 or higher. In R1 they were crashing no matter what.

dragomasterx2
January 6th, 2006, 03:54
What does this dot clock option? I didnt know that it affects compability.

Another question are there other options which affects the compability e.g. the speed of Slave SH2?

Borisz
January 6th, 2006, 12:01
Dot Clock specify the SH2 speed, at 4 the SH2s run at the same speed as the console, at 2 they run at half speed. something like that.

Slave SH2 speed is just what it says, the speed in percents that the secondary SH2 runs at.

Both are hacks according to the readme files as many things are not emulated properly. And of course both will cause the emulator to be marginally slower.

SH2 instruction numbers also affects compatibility (higher number - more speed/less compatibility) but I'm sure that the default option is the one offering the best compatibility at the moment.

Infact, if you remember the jingle of the Saturn Bios, then you know that in SSF, its not in synch with the audio, not even with auto frameskip. Because the emulated cpus are not fast enough to render the screen fast enough. But set the Dot Clock to 3 and it will be in synch - the animation speed will slightly go up.
If you have a mammoth system with no slowdown, I think it's safe to say that dotclock 4 and slave sh2 100% is recommended to get the best emulation.

dragomasterx2
January 6th, 2006, 13:53
Which settings are used in this list?

http://www.segasaturn.org/index.htm

another question is there are a possibillity to see how many frames are drawn, i tried fraps but this was of no use?

Borisz
January 6th, 2006, 15:50
Which settings are used in this list?

http://www.segasaturn.org/index.htm
I've no idea. I just got a system that can run SSF like 2 weeks ago so I haven't tested that many games to tell. My bet is that they are on the default settings.



another question is there are a possibillity to see how many frames are drawn, i tried fraps but this was of no use?
not yet, but the author did mention that some kind of fps counter may be implemented (maybe in the 0.08 version later on).

dragomasterx2
January 6th, 2006, 18:17
Perhaps they should test with dotclock @ 4 and sh2-slave@100 to get better compability.

I tested and found out that dotclock@2 is indeed a bit low, but 3 seems to be mostly sufficent.

Borisz
January 6th, 2006, 21:54
Given that dotclock 2 and slave 75% is the default option and hardly anyone knows what all those options mean due to the japanese readme, IMO its better to run in the default mode and only switch to higher if a game experiences problems on the default settings.

About that site, making bin/cue images and running those instead of running the original discs would be more likely to improve the compatibility then setting the dotclock and slave speed.

ptitrun
January 7th, 2006, 01:46
damn I can't get this new R2 work...It crashes after choosing the bios and click "ok"...I can play with the R1...Waiting for R3 ^^

Agozer
January 7th, 2006, 01:57
damn I can't get this new R2 work...It crashes after choosing the bios and click "ok"...I can play with the R1...Waiting for R3 ^^
I have the same problem and it's caused by one of Microsoft's Windows updates. it affects every SSF release, until something is changed so that the emulator no longer crashes.

RockmanForte
January 7th, 2006, 06:03
Does the R13 release work for you? If it does then don't worry, it's not a fault of your computer. ;)

Yes, R13 release work for me just fine. I know it's not a fault of my computer but I want Beta 2 :(

P.S. Maybe SP2 is the reason ? I dont know. I will wait for R3 or until Beta is no longer available for the next one. I will see. ;)

dragomasterx2
January 7th, 2006, 08:15
I have no problems, i have a ac97 onboardsoundcard with recent drivers and my os is win2000 with mostly all patches and updates, its super stabil.

Agozer
January 7th, 2006, 13:59
I have no problems, i have a ac97 onboardsoundcard with recent drivers and my os is win2000 with mostly all patches and updates, its super stabil.
I didn't say that the problem wouldn't get fixed once you install other updates. It's most likely a problem that occurs when there is a certain combination of updates installed.

Borisz
January 7th, 2006, 14:52
I have all of the security updates from windows update installed on winxp sp2 and it runs perfectly here.

linlhutz
January 9th, 2006, 00:47
I've no idea. I just got a system that can run SSF like 2 weeks ago so I haven't tested that many games to tell. My bet is that they are on the default settings.

All the games tested with the 0.07 Alpha XX versions were run with SH2-Slave set to 100%. No Dot Clock changes.

The 0.07 Beta XX releases I tested with all default settings.

I'm going to retest all games once the next SSF version is released using default settings. If a game is unplayabe using defaults, but playable with setting adjustments, I will mention that in the Notes.


linlhutz



http://www.segasaturn.org
http://www.sega-saturn.org

Darkfox
January 9th, 2006, 05:14
I have no problems with it other than some voice/sound missyncing with scene. Other than that it's kinda hard to get around with it on because there is no way to freeze emulation, even if focus is lost which makes me have to close it to do other things without hang. Other than this there are seemingly no problems, I think the main focus as of now is compatability.

SSF is definetly one of, if not the, best emulator currently for this system.

Dalthon
January 9th, 2006, 17:31
SSF v0.07 beta R2' is out!
http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html

Example
January 9th, 2006, 19:17
SSF v0.07 beta R2' is out!
http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html

Well, this thread has apparently gone full circle. =]

A.

RockmanForte
January 9th, 2006, 21:30
What change ?

Borisz
January 10th, 2006, 00:22
Something about Directsoundbuffer and its 16bit addressing. I dunno.

RockmanForte
January 10th, 2006, 01:17
Oh okay, thanks. Guess what ? I can get this new R2' work. I guess that is why Beta R1-R2 had bugs in it or something that crash my computer and now I am able to run Beta R2'. Cheers! I am happy about it.

By the way, I notice that CD drive with it seem very sensitive so with daemoon tool is the best way to use ? I tried few cd and they can run fine and some cd like Megaman X3 PAL verison is very sensitive to this emu and somewhat goes back to music screen. When I rip it and use daemoon tool with it...it runs just fine. Weird and do you know why ? You mean what I mean ?? CD Drive emulation isn't 100% I think, right ? Thanks. :)

dragomasterx2
January 10th, 2006, 01:31
I think shima said that its not possible to emulate the timing of the cddrive of the saturn with a computer cd or dvddrive.
With an iso/ daemon tools its no problem because the timing is always the same.

RockmanForte
January 10th, 2006, 01:34
Yeah, I thought so. But still, why can't they do that ? ePSXe have no problem with CD drive emulate 100% just fine. Oh well.

By the way, I want to download sega saturn console icon for it because this have a white stuff icon which I disliked, lol. Where can I get it and how do I enable icon instead of this white icon. Use .ico or .gif ? What resolution size is that or know where I can download it ? Thanks again.

Agozer
January 10th, 2006, 02:07
Yeah, I thought so. But still, why can't they do that ? ePSXe have no problem with CD drive emulate 100% just fine. Oh well.
AFAIK, Saturn's CD access/read routines are different from a "normal" CD-ROM system. Even though the PSX drive makes use of subchannel data reading and god knows what else, generally it's the same as computer CD/DVD drives.

RockmanForte
January 10th, 2006, 03:11
Ahh, I see. Sega Saturn surely is complicated but glad that it can run games I really want to played. :)

Kenji X
January 10th, 2006, 15:37
Just tried R2' and it no longer crashes. This emulator is indeed awesome. :D

Example
January 10th, 2006, 18:55
I like it, too. However, I still get a crash when I'm changing the BIOS and corresponding country. I've resorted to labeling my games with (U), (E), and (J) to make this easier.

I guess the fact that I'm farting around with a 2.4GHz is the reason only a very small handful actually play for me, huh?

A.

Agozer
January 10th, 2006, 19:22
Works for me too. Not more crashing. Whee.

Example: Are you sure it crashes? SSF forces you to restart the emualator every time you fiddle with one of those options.

RockmanForte
January 10th, 2006, 19:59
Me too..no more crashing for me this time. :)

ptitrun
January 10th, 2006, 21:03
great ! This R2' works perfectly !

Example
January 11th, 2006, 02:53
I guess I was confusing the forced restart with a crash. I get a prompt with strange symbols (likely due to foreign translation support).....

You got me there! :blush:

A.

Agozer
January 11th, 2006, 14:37
I guess I was confusing the forced restart with a crash. I get a prompt with strange symbols (likely due to foreign translation support).....

You got me there! :blush:

A.
Well, even though the emulator has been translated to english, those little messageboxes stayed japanese.

frank beard
January 11th, 2006, 16:48
You can stop the error messages from being in Japanese by opening the file named Default that appears in the Message folder with Notepad (or somiliar program)and deleting the word Japanese and then saving the file. Now all messages will be in English.

Agozer
January 11th, 2006, 17:46
Good to know.

skino
February 18th, 2006, 04:33
Hey guys, new to the board here. I just got SSF R2', but I still cannot run a Dragon Force image. I have it in CUE/BIN and iso. I'm burned the image to a CD and mounted in to a virtual drive. I have tried Cassini, Satourne, Giri Giri and SSF. SSF will load up the Sega Saturn CD player and the start application button will be available. When I select that, the sega logo pops up as it does when a game starts to load, but then the emulator pops me back into the CD player. Any suggestions?

Agozer
February 18th, 2006, 12:15
Change the region of the emulator to match the game's... if you haven't tried that already, that is.

skino
February 18th, 2006, 23:36
The region is correct. If I change the region to another region, the saturn CD player screen tells me that the disc is unsuitable for this system.

Agozer
February 19th, 2006, 02:28
When you mount the game or put the disc in the CD-ROM drive, does Windows Explorer display the disc's contents properly (i.e. not just audio tracks)?

Actually, I had a similar problem with Guardian Heroes a long time ago, but I haven't been able to test that game with the latest SSF.

RockmanForte
February 19th, 2006, 02:34
It was tested on R13':

Dragon Force

EUR & USA

Perfect (musics problem)

I do not know if musics probelm is resolve right now on R2. So, it is perfectly playable, yes.

Borisz
February 19th, 2006, 03:06
I'll try checking tomorrow, I have Dragon Force somewhere.

skino
February 19th, 2006, 04:41
when I look at the CD or the virtual drive in Windows Explorer I see a bunch of folders that look like game elements (e.g. Body, CPK, Event, Game, etc...) and some other files that look like game elements as well (e.g. Disc_ABS, Disc_cpy, Disc_bib [those three are text files], sddrv.tsk, etc...). I am not sure if that is what I'm supposed to see, but intuitively it seems correct. I've never tried burning any kind of CD game (Saturn, PS), but this may be what happens if you don't have a MOD chip. I could be wrong, but just a random thought. I thank you very much the time you have taken to try to help me out, and I will continue to try anything else you may suggest. So thanks :)

skino
February 19th, 2006, 04:45
Rockmangames,
I do not doubt that it is supposed to work. I figure it is something that I'm not doing. Either that or the iso's are bad, although I have gotten them from Coolrom.com, emuparadise and I don't remember where I got the third, but they are all different sources with the same result. Any suggestions?

skino
February 19th, 2006, 05:20
Just to note, I did get Darius Gaiden to play.

Borisz
February 19th, 2006, 12:54
Rockmangames,
I do not doubt that it is supposed to work. I figure it is something that I'm not doing. Either that or the iso's are bad, although I have gotten them from Coolrom.com, emuparadise and I don't remember where I got the third, but they are all different sources with the same result. Any suggestions?
turd isos from turd sites. theres your problem.

Borisz
February 19th, 2006, 13:55
ps Dragon Force works fine. Music is synth music so it may not be 100% accurate (no game has 100% accurate synth music in any emulator) but i didn't notice any humongous audio bugs.

http://evilboris.sonic-cult.net/SSF/Dragon_Force_(U)/

skino
February 19th, 2006, 16:13
Well, and I'm not sure if you will answer this, but the pickings are slim nowadays. Can you give me any hints as to how/where to look for a credible iso?

Agozer
February 19th, 2006, 17:07
Well, and I'm not sure if you will answer this, but the pickings are slim nowadays. Can you give me any hints as to how/where to look for a credible iso?
Google is a good start.

skino
February 19th, 2006, 17:10
That's where I've found the few that I have. Any particular searchs that would not be intuitive?

Miretank
February 19th, 2006, 17:50
Warez related question aren't welcome on this board dude :)

Borisz
February 19th, 2006, 18:10
Well, and I'm not sure if you will answer this, but the pickings are slim nowadays. Can you give me any hints as to how/where to look for a credible iso?
No, but you can buy it from eBay easily, its up there for bids all the fucking time.

http://search.ebay.com/search/search.dll?cgiurl=http%3A%2F%2Fcgi.ebay. com%2Fws%2F&fkr=1&from=R8&satitle=dragon+force+saturn&category0=

skino
February 19th, 2006, 20:06
Hehe, okay no more inquiries. Thanks for the advice guys!

skino
February 19th, 2006, 20:10
The sad thing is I gave all my Saturn stuff to my little brothers about 4-5 years ago, and DF was one of those games. They've destroyed all of it. Broken or scratched all of the games and broken the CD Door of the saturn so it won't stay closed.

RockmanForte
February 19th, 2006, 21:17
The sad thing is I gave all my Saturn stuff to my little brothers about 4-5 years ago, and DF was one of those games. They've destroyed all of it. Broken or scratched all of the games and broken the CD Door of the saturn so it won't stay closed.


You are welcome but you shouldn't gave the stuff to the little brothers. I never did because they do not cares about the stuff and those stuff was just toys to them and they will damaged it no matter what.

I had oldest nes games, saturn games, and n64 games. I never gave to them even if they begged to. I sold them for earn money, heh.

:evil: :bouncy: I will missed those games terribly but I am able to get what I want for backup instead. ;)

georaldc
February 26th, 2006, 14:19
I just got my athlon 64 last thursday and immediately gave ssf a try. Man, this emulator is way better than Cassini! Its nice to see this emu progressing very fast

parse
March 11th, 2006, 18:59
Is it possible to have the textures smoother, or to change the resolution?

Borisz
March 11th, 2006, 20:31
Is it possible to have the textures smoother, or to change the resolution?
No, but can you do that on a real Saturn?

axcc123
March 15th, 2006, 04:47
how do you load iso's on sff i can't figure it out

axcc123
March 15th, 2006, 08:44
got it runs awsome