View Full Version : Cool Screenies
Look at this !!!
:1964: Rocks.
Stezo2k
May 5th, 2003, 19:38
master quest?! 2003? Isnt that game for GC?
looks pretty good
Originally posted by Stezo2k
master quest?! 2003? Isnt that game for GC?
looks pretty good
Yeah, but i found the rom in "enter yor well known rom site here". First I said to my self: "Nee it's a fake" but I downloaded the file, and tadaaa Master Quest in my PC
This game is really cool !!
I love it !!
Dogman5
May 5th, 2003, 22:01
WTF? That is master quest! Exactly the same from the GC game!
How is that possible?!! (!) (!)
Malcolm
May 5th, 2003, 22:10
humm...
Stezo2k
May 5th, 2003, 22:24
Originally posted by Dogman5
WTF? That is master quest! Exactly the same from the GC game!
How is that possible?!! (!) (!)
either sum1 ripped it straight out of the GC version, it got leaked by some nintendo guy, or its fake, My guess its the 1st one
Tagrineth
May 5th, 2003, 22:37
I would guess it got leaked, much like the StarFox2 betas.
Because... if a ROM site has it ripped from the GCN disc, why are there no other GCN games ripped somehow or another? ;)
Clements
May 5th, 2003, 22:41
I'll believe it when I see it with graphical glitches with the basic 1964 plugin.
Stezo2k
May 5th, 2003, 23:04
Originally posted by Tagrineth
if a ROM site has it ripped from the GCN disc, why are there no other GCN games ripped somehow or another? ;)
Because theres no point:
1. Hard to copy em
2. Mini-DVDRs are rare
2. Even if you do manage to copy one, the GC would need a modchip and something to make the Disc drive run the right way
Come to think of it, its quite unlikely to rip the ROM out of it:
1. It might of been ported, not emulated
2. The usual not being able to read a GC disc
I'm sticking with the leaked part then :holiday:
linker
May 5th, 2003, 23:04
Ok, its too early to say.. but... KEWL!
Malcolm
May 5th, 2003, 23:24
I, an official member of the emutalk team, have tested this rom and it is infact the master quest. If anyone whould like screen shots of it just ask, i'll be more then happy to let you see some :)
Malcolm
May 5th, 2003, 23:54
http://malcolm.emulation64.com/zelda/1.jpg
http://malcolm.emulation64.com/zelda/2.jpg
http://malcolm.emulation64.com/zelda/3.jpg
http://malcolm.emulation64.com/zelda/4.jpg
http://malcolm.emulation64.com/zelda/5.jpg
http://malcolm.emulation64.com/zelda/6.jpg
dixon
May 5th, 2003, 23:59
expect a nice threatening email from nintendo soon :)
but anyway, :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64:
Martin
May 6th, 2003, 00:05
Originally posted by dixon
expect a nice threatening email from nintendo soon :)
but anyway, :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64: :n64:
Err...threatening e-mail about posting screenshots? Like that hasn't been done before.
Stezo2k
May 6th, 2003, 00:07
he probably means about not owning the game etc... but malcom being a long term emutalk member, i assume he has the GC version
Okay... I'm still seriously sceptical. But I'm also bored enough to go search for it ;)
Martin
May 6th, 2003, 00:10
Originally posted by Stezo2k
he probably means about not owning the game etc... but malcom being a long term emutalk member, i assume he has the GC version
Lmao, then they better sue me for the screenshots section at Emu64. :happy:
Clements
May 6th, 2003, 00:21
I really can't see how this could work. The game was never released for N64, so how could an N64 rom be obtained from a GC disk? A screenshot of the game with a not-so-good plugin like the basic 1964 plugin would be enough proof for me, though.
dixon
May 6th, 2003, 00:31
they'll be on your back for showing a "hacked" unofficial game rom file. they were going to sue ztnet over people have pictures of nintendo characters on their site...
and to address Clements (mmmm, coffee), there was no doubt an early beta made on the n64 for testing purposes, then they either ported it to gc or made something resembling an emulator for it.
Martin
May 6th, 2003, 00:35
Originally posted by dixon
they'll be on your back for showing a "hacked" unofficial game rom file. they were going to sue ztnet over people have pictures of nintendo characters on their site...
and to address Clements (mmmm, coffee), there was no doubt an early beta made on the n64 for testing purposes, then they either ported it to gc or made something resembling an emulator for it.
Hmm...we've been running the largest N64 emulation site for about 4 years now, and haven't heard from them a single time. Maybe they don't know we exists. :happy:
Dogman5
May 6th, 2003, 00:38
Very interesting indeed.
Stupid Wind Waker crappy photoshop job! :happy:
Clements
May 6th, 2003, 00:43
Not even that! Twas a five minute job with Paint!
Snake785
May 6th, 2003, 01:01
how's this then? thats using 1964 OpenGL plugin in Nemu 0.8.
Clements
May 6th, 2003, 01:09
Consider me a believer! :bouncy:
linker
May 6th, 2003, 01:15
Finally
My God, it's really real :D
And I think it was ripped from a GC disc. All the button colours and names have been changed to reflect a GC controller :D
And Jabo's seems to have a slight problem with the chest glow ;)
(using 1964 0.8.5 and Jabo's 1.5)
Snake785
May 6th, 2003, 01:27
Use Jabo's D3D PLugin v1.4 instead, 1.5 has an issue with the chest.
Yeah, it's true, I've been playing the last couple hours. I'ts very addictive. Man, I have 4 tests tomorrow....
And I don't have the Chest Glowing thingy problem with Jabo's...
I'm using 1964 + Jabo's 1.5 + Azimer's Audio .30 Rev2.2 + NRage's
Malcolm
May 6th, 2003, 01:39
I think we're missing the big picture here. Nintendo created an emulator for the GC to run N64 games. I think thats more interesting then Master Quest... just maybe not as fun :P
Wow... thats a good point.
How long d'ya think before someone hacks it to run other games? ;)
aprentice
May 6th, 2003, 01:44
whats the difference between the master quest and the regular zelda?
Well as long I have played there are too many details that have changed, the dungeons are diferent and it's said that there are new doungens as well.
It's harder. And by a fair margin too.
ra5555
May 6th, 2003, 02:30
OMG I FOUND IT YES!!! wowowowowow!!!
I am so happy :happy: agrrr slow download
linker
May 6th, 2003, 02:32
I bet they've used pj64's/1964's source to create the emulator :P
ra5555
May 6th, 2003, 02:43
Originally posted by linker
I bet they've used pj64's/1964's source to create the emulator :P
heh... you could sue Nentindo for vailolating violating copyright laws and get $10million
hehehehe
ra5555
May 6th, 2003, 02:55
playing... :)
ra5555
May 6th, 2003, 03:02
Originally posted by LD.
And Jabo's seems to have a slight problem with the chest glow ;)
(using 1964 0.8.5 and Jabo's 1.5)
it works good with me..
hrm this is interesting, i have had this same rom for about a month, and i was told by the guy who gave it to me, he would never distribute it. interesting...
if its the same rom i have, saving in the first save slot lets you select levels... and putting controllers into other controller ports lets you access a debug mode....
ra5555
May 6th, 2003, 03:11
really?
I will try that
Oh it has come to my attention that this is not the same rom i have, oops! ignore anything i said! =)
by the way,
The gamecube version is not running an n64 emulator fools!
The game has most likely just been modified/recompiled for gamecube.
Just think about it, where is the rom gonna go? the master quest rom is 64meg... just try fitting that in 24meg. Not to mention all the other memory issues you would have.
Macca
May 6th, 2003, 03:29
Can someone please give me a link to this rom? :P
:baaa:
Clements
May 6th, 2003, 03:42
Just got it! In the words of Ganondorf: Heh. Heh. Heh. :)
ra5555
May 6th, 2003, 03:42
Originally posted by LaC
Oh it has come to my attention that this is not the same rom i have, oops! ignore anything i said! =)
by the way,
The gamecube version is not running an n64 emulator fools!
The game has most likely just been modified/recompiled for gamecube.
Just think about it, where is the rom gonna go? the master quest rom is 64meg... just try fitting that in 24meg. Not to mention all the other memory issues you would have.
its not the same rom? but why does it say 2003?...
Clements
May 6th, 2003, 03:50
:geek:
Clements
May 6th, 2003, 03:56
It's hard as nails. Bats in the first room with no slingshot!
aprentice
May 6th, 2003, 04:08
Originally posted by Macca
Can someone please give me a link to this rom? :P
You know better than this macca.. :P
Clements
May 6th, 2003, 04:17
Just got Fairy Slingshot:
ra5555
May 6th, 2003, 04:18
Originally posted by aprentice
You know better than this macca.. :P
just keep looking, u will find it :) trust me ^^
Zuzma
May 6th, 2003, 04:21
Originally posted by LaC
Oh it has come to my attention that this is not the same rom i have, oops! ignore anything i said! =)
by the way,
The gamecube version is not running an n64 emulator fools!
The game has most likely just been modified/recompiled for gamecube.
Just think about it, where is the rom gonna go? the master quest rom is 64meg... just try fitting that in 24meg. Not to mention all the other memory issues you would have.
That's pretty interesting. So what are your thoughts on this anyway besides that?? The other one you said might have been a test version of the same game and this one is just a later version or some one might have gotten ahold of that one and hacked it. Some one should find out if it's just a hack of the original zelda 64 or not err but it does look too good to be that.
Remote
May 6th, 2003, 04:32
It's the real game, haven't tried it yet but from the looks of it it's the same that comes with the bonus disc of The Windwaker...
If someone has hacked the original, they've gone to a LOT of trouble.
Wow! Now i'm a happy person :)
Good luck i have a week of vacation!
Appart from the debuggin mode and the level selection are those two roms similar??
Macca
May 6th, 2003, 05:23
Originally posted by ra5555
just keep looking, u will find it :) trust me ^^
hehe :D
I didnt think anyone would take me seriously, noone normally does :P
Quvack
May 6th, 2003, 08:30
Originally posted by Macca
hehe :D
I didnt think anyone would take me seriously, noone normally does :P
True that! ;)
It runs well on the uni computers :P
ra5555
May 6th, 2003, 14:42
Originally posted by Macca
hehe :D
I didnt think anyone would take me seriously, noone normally does :P
then you I say should be banned: :happy:
ra5555
May 6th, 2003, 14:43
by the way anybody noticed this game runs slower than OOT?
Plisco
May 6th, 2003, 14:50
Master Quest on N64!
Lol seems I am a bit behind the times :P
AlphaWolf
May 6th, 2003, 14:53
I wouldn't worry about legal issues with this at all. It's only illegal if you actualy put the rom itself on ET. The only way nintendo could do something is if somebody here who posted a screenshot actualy signed a non-disclosure agreement.
It ran a bit slower for me, but that was before I set Master Quest to use the original OOT settings ;)
Tagrineth
May 6th, 2003, 22:54
Originally posted by LaC
by the way,
The gamecube version is not running an n64 emulator fools!
The game has most likely just been modified/recompiled for gamecube.
Just think about it, where is the rom gonna go? the master quest rom is 64meg... just try fitting that in 24meg. Not to mention all the other memory issues you would have.
Eh... the ROM is NOT 64MB.
The only N64 games I know of that use full 64MB ROM sizes are Pokémon Stadium 2 and Resident Evil 2.
If I'm not mistaken, OoT original is about 32MB.
And you forget that GCN doesn't have 24MB RAM, it has 40MB. 24MB uberfast and 16MB not quite so uberfast... :)
And finally... if they coded an emulator, why would the entire ROM *HAVE* to fit into main RAM? They could, say, have the emulator do some dynamic loading tricks with a small array of pre-set pointer addresses, so that, say, when you're within a certain range of Hyrule Castle, the sector of the ROM with Hyrule Castle and Town gets put into fast RAM.
Added:
I think we're missing the big picture here. Nintendo created an emulator for the GC to run N64 games. I think thats more interesting then Master Quest... just maybe not as fun
It's no big deal really, remember that OoT was one of the first games to run perfectly in UltraHLE. If N made an emulator they probably used an HLE scheme. :)
When i said 64, i meant to say 32.
You must realize that they would have to have most of the rom in "fast" ram. Game data (not just audio samples) are constantely streamed from rom... And this data is all over the rom. They could "Stream" data into fast ram from the disc when they got close to hyrule castle... but that requires changing game code (and note this rom runs on an n64, so that rules that out).
Just think of this, from a programmers standpoint... if you were told to make a version of oot that works on the gamecube what would you do? #1 make a dynamically recompiling core with perfect display list emulation and sounds emulation... or #2 simply take the existing source you have access to (simply because you work for nintendo) and port that to gamecube.... By recompiling the C code and writing HLE functions for the OS and modify the zelda engine to preload data rather than stream...
Giving the limitations of the gamecube, and the fact that i would have source code of zelda...Lemme think, uh... i'd take the 2nd one thanks.
Originally posted by Tagrineth
Eh... the ROM is NOT 64MB.
The only N64 games I know of that use full 64MB ROM sizes are Pokémon Stadium 2 and Resident Evil 2.
If I'm not mistaken, OoT original is about 32MB.
And you forget that GCN doesn't have 24MB RAM, it has 40MB. 24MB uberfast and 16MB not quite so uberfast... :)
And finally... if they coded an emulator, why would the entire ROM *HAVE* to fit into main RAM? They could, say, have the emulator do some dynamic loading tricks with a small array of pre-set pointer addresses, so that, say, when you're within a certain range of Hyrule Castle, the sector of the ROM with Hyrule Castle and Town gets put into fast RAM.
Added:
It's no big deal really, remember that OoT was one of the first games to run perfectly in UltraHLE. If N made an emulator they probably used an HLE scheme. :)
Tagrineth
May 7th, 2003, 00:54
They could "Stream" data into fast ram from the disc when they got close to hyrule castle... but that requires changing game code (and note this rom runs on an n64, so that rules that out).
No, they don't have to touch the drive, they can just transfer data over from the slow RAM (16MB) as long as the emulator isn't over 8MB which is very unlikely.
What's the N64's cartridge slot bandwidth? Over 81MB/sec?
I have been just 'listening' to what LaC and Tagrineth had said, and I remembered also when I read the info file that came with the rom... it said it was a Pal60 game (???). Are there Pal60 GamCubes? And if so, how or why did Nintendo made that game in such a format? Does that simplifies porting it to GCN somehow?
Oh! my head is spinning...:doh:
Zuzma
May 7th, 2003, 05:48
Originally posted by Tagrineth
No, they don't have to touch the drive, they can just transfer data over from the slow RAM (16MB) as long as the emulator isn't over 8MB which is very unlikely.
What's the N64's cartridge slot bandwidth? Over 81MB/sec?
I'm sure I'll end up sounding like a jerk but do you even know what your talking about? I don't know jack about any of this either but from watching you two blab I'd say LaC probably knows way more about this then you. He has programed an n64 emulator and pretty much know's what he's talking about. I don't know if your one or not but I'm sorry if I'm wrong. Besides I doubt nintendo would write a full blown emulator for a game that they already had the source code to. It would probably be much easier to just recompile it for use on the game cube.
Originally posted by Tagrineth
The only N64 games I know of that use full 64MB ROM sizes are Pokémon Stadium 2 and Resident Evil 2.
Conker's Bad Fur Day is 64MB's.
Stezo2k
May 7th, 2003, 09:31
anyone knows how to get this to work on ultraHLE? :n64:
got it to work though :happy:
Stezo2k
May 7th, 2003, 10:08
by the looks of the NFO, it looks like its took off a PAL Gc disc (due to it being Pal@60hz) here is the nfo anyway... and yes the rom is real :D
u kno from playin this i just noticed somethin...link like never sleeps except at the beginin of the game O.o ^^;
Tagrineth
May 7th, 2003, 22:41
Originally posted by Zuzma
I'm sure I'll end up sounding like a jerk but do you even know what your talking about? I don't know jack about any of this either but from watching you two blab I'd say LaC probably knows way more about this then you. He has programed an n64 emulator and pretty much know's what he's talking about. I don't know if your one or not but I'm sorry if I'm wrong. Besides I doubt nintendo would write a full blown emulator for a game that they already had the source code to. It would probably be much easier to just recompile it for use on the game cube.
Thanks muchly, I really appreciate it.
For one thing, he keeps insisting it'd be impossible to fit the 32MB ROM into GameCube's 24MB RAM, but I'm trying to get through to him that the 'cube has 40MB, not 24... 16MB of that is slow, though, at only 81MB/sec. If that is equal to or greater than the N64's cartridge slot bandwidth, then there's no space problem at all.
And... emulation happens ALL THE TIME in remakes.
Take Final Fantasy Anthologies, for example. Put it in your PC, open ZSNES, go into the CD drive... bang, SNES ROM on the CD. Square coded all their remakes using custom emulators, even the brand new Final Fantasy Origins - it uses a custom WonderSwan Colour emulator.
CAPCOM also used emulation of some sort to put Megaman X3 from the SNES onto the Saturn.
The SEGA MegaCollection for GameCube? All emulated.
Phantasy Star Collection for Saturn? Emulated.
Do you see where I'm going with this? Just because you have the source code, doesn't mean you're definitely going to go all-out and re-compile your game for the other system.
Added: By the way, I concede that LaC knows one hell of a lot more about N64 emulation than I do, but I'd put money down that I know more about GCN's architecture and classic-system remakes than he does. :flowers:
Stezo2k:
by the looks of the NFO, it looks like its took off a PAL Gc disc (due to it being Pal@60hz) here is the nfo anyway... and yes the rom is real
Nothing in the nfo file says that it was ripped from a GCN disc... the closest thing it says to how they got it is:
Special thanks to the nice guys at Nintendo for this great gift !!!
Which would imply to me that someone at N leaked it (gave the emuscene a gift?).
They aren't sure about the video mode, whether it's PAL60 or what; they say "PROBABLY" PAL60, which is more or less totally identical to NTSC, so it's entirely possible.
linker
May 7th, 2003, 23:35
I like your opinion Tagrineth, it's exactly as mine.
Stezo2k
May 8th, 2003, 07:12
yeah, nice oppinion, i almost totally agree but i still recon it was took from a GC, leaked before it went on the GC disc, i mean look its 60hz PAL, the N64 couldnt do that. I doubt Nintendo would leak this rom, i mean they are selling it with the new GC zelda
More like giving it away ;)
The free OOT/MQ disc is just a limited time thing, isn't it? Because if it is, then I might just have to buy Zelda before I get a Gamecube. Which... would... be really messed up:blink:
Zuzma
May 8th, 2003, 16:05
Well if it was ripped from the disk i'm sure we'd be seeing lots of gamecube isos poping up even if there was no way to play them and I don't see any.
zorbid
May 8th, 2003, 17:23
Emulation was the way to go to port the games from the 16 bit era, because all the games were written in ASM.
Sony changed the way console games are coded by releasing a full C dev kit which allowed easier and faster coding (it's one of the reason, with it's price that made the PS1 more succesfull than the Saturn, it was way easier to code it at the launch date. The saturn had to be coded in ASM, the C dev kit came later).
AFAIK, the N64 games have been written in a hi level laguage too.
You can't exclude a real port, to me it sounds like a better option than writing an emulator... Porting their N64 graphic and audio librairies, then compiling the source...
DarkKnight38
May 8th, 2003, 21:15
Originally posted by Zuzma
Well if it was ripped from the disk i'm sure we'd be seeing lots of gamecube isos poping up even if there was no way to play them and I don't see any.
That's not necessarily true. To my knowledge (which may or may not be right), there's always been ways to access GC discs and possibly even a way to make images out of them, there just hasn't been any way to burn them easily, without actually special ordering mini dvd-roms, obtaining a dvd burner capable of burning them (i dunno if current ones can), then getting a program that will burn the isos onto the mini dvds. Until this becomes easy, you wont see any for a while. Whether i'm wrong or right, Nintendo struck gold on the piracy side of things with those mini dvds. ;)
I thought this was all some kind of big hoax until stezo2k posted the nfo, thanks. Tagrineth had a good point, and i agree with it completely. Although i thought FFO was a complete remake, upgrading the gfx from the WSC version and adding in a few features here and there. Is this not the case?
Tagrineth
May 8th, 2003, 22:00
Originally posted by DarkKnight38
That's not necessarily true. To my knowledge (which may or may not be right), there's always been ways to access GC discs and possibly even a way to make images out of them, there just hasn't been any way to burn them easily, without actually special ordering mini dvd-roms, obtaining a dvd burner capable of burning them (i dunno if current ones can), then getting a program that will burn the isos onto the mini dvds. Until this becomes easy, you wont see any for a while. Whether i'm wrong or right, Nintendo struck gold on the piracy side of things with those mini dvds. ;)
HOW TO MAKE A MINI DVD IN THREE EASY STEPS:
1. Burn DVD
2. Get Scissors
3. Cut DVD radially
I thought this was all some kind of big hoax until stezo2k posted the nfo, thanks. Tagrineth had a good point, and i agree with it completely. Although i thought FFO was a complete remake, upgrading the gfx from the WSC version and adding in a few features here and there. Is this not the case?
No, as far as I can tell they're identical to the WonderSwan Colour versions except for the fact that they're translated. ;)
Zuzma
May 8th, 2003, 22:17
Originally posted by DarkKnight38
That's not necessarily true. To my knowledge (which may or may not be right), there's always been ways to access GC discs and possibly even a way to make images out of them, there just hasn't been any way to burn them easily, without actually special ordering mini dvd-roms, obtaining a dvd burner capable of burning them (i dunno if current ones can), then getting a program that will burn the isos onto the mini dvds. Until this becomes easy, you wont see any for a while. Whether i'm wrong or right, Nintendo struck gold on the piracy side of things with those mini dvds. ;)
I thought this was all some kind of big hoax until stezo2k posted the nfo, thanks. Tagrineth had a good point, and i agree with it completely. Although i thought FFO was a complete remake, upgrading the gfx from the WSC version and adding in a few features here and there. Is this not the case?
There's no way to get data off the disk with out an official dev kit. If they could read it there would have been something up on dextrose pretty damn quick and I've yet to see anything. Also people release roms/iso's on irc and news groups all the time even if they can't use them. They do it because they hope it will be emulated some day and well I don't see any gamecube Ios's.. that's all I'm trying to say. If they did get it off of the game cube disk with an offical dev kit then the rom would be illegal.
Tagrineth
May 8th, 2003, 22:37
Originally posted by Zuzma
There's no way to get data off the disk with out an official dev kit. If they could read it there would have been something up on dextrose pretty damn quick and I've yet to see anything. Also people release roms/iso's on irc and news groups all the time even if they can't use them. They do it because they hope it will be emulated some day and well I don't see any gamecube Ios's.. that's all I'm trying to say. If they did get it off of the game cube disk with an offical dev kit then the rom would be illegal.
Way to state the obvious, hun ^_^
ector
May 8th, 2003, 22:58
Originally posted by Tagrineth
[B]
HOW TO MAKE A MINI DVD IN THREE EASY STEPS:
1. Burn DVD
2. Get Scissors
3. Cut DVD radially
radially? that's from the edge to the middle ;D
lol..wouldnt scissors like...crack the disc? in order to cut it wouldnt u have to use a glass cutter? ^^; also, dont they sell mini dvd-rs?
Tagrineth
May 9th, 2003, 00:12
Originally posted by ector
radially? that's from the edge to the middle ;D
Whoops, my mistake! I knew that... really, I did... heh...
And scissors can work, if you have really sharp scissors. :saint:
Ideally though something along the lines of a cookie-cutter should be used.
Zuzma
May 9th, 2003, 00:45
Originally posted by Tagrineth
Way to state the obvious, hun ^_^
^_^ well some one in another thread said the rom was public domain. Lol damn i'm bored sorry :happy:
DarkKnight38
May 9th, 2003, 01:19
thanks for the info on GC, i never really had one or knew how the discs worked, i got that info from assumptions and a friend
*IQ goes up a point*
and if it still matters,
WSC FF1 shots (http://www.rpgamer.com/games/ff/ff1/wscff1ss.html)
FFO FF1 shots (http://www.rpgamer.com/games/ff/ffo/ffoff1ss.html)
Has anyone noticed that when you start the game, in Link's room, his walking sounds like if he's wearing a shield? My li'l bro noticed that.
Is that a bug in the emu (project64 i tried) or in the rom??
notice that at the beginin when link is asleep his eyes are open? and when you pause the screen the background is the last house you were in ^^; whenever i pause it shows the weapon shop in kokiri forest
Originally posted by Tora
notice that at the beginin when link is asleep his eyes are open? and when you pause the screen the background is the last house you were in ^^; whenever i pause it shows the weapon shop in kokiri forest
Yep, his eyes are open!. But I don't have the background problem, that may be a prob with the plugin you are using ??
im usin the one pj64 comes w/... jabo d3d6 1.5 ^^
Originally posted by Tora
im usin the one pj64 comes w/... jabo d3d6 1.5 ^^
weird, i'm also using it; and have no background probs:
Poor Link, he is having nightmares with his eyes open.
Imoto
May 9th, 2003, 08:20
About the PAL60: The ROM is the same as the US Version, but it has the other Languages German and French in it. Also says the header it is a PAL-Game.
The diferencies of PAL and NTSC is that PAL uses an other way as NTSC for Color-Information and it displays 100 Lines more verticaly in a refreshrate of 50Hz.
PAL60 uses 60Hz instat of 50Hz.
NoE (Nintendo of Europe) Didn't want to do a complete PAL-convert so they just said: This Game only works in 60Hz. (You can't play it on a PAL-Cube without using 60Hz mode. TWW and Bonus Disk (PAL) don't work with the Freeloader 1.06b on NTSC-Cubes. (Tested that).
And about the color's and things of the Controller: I use my GCN-Controller for N64 Emulation on PC, so I don't have a Problem with that.
And my Question: Is it possible to run Master Quest in an Acceptable speed on my PC?
Zuzma
May 9th, 2003, 09:27
Originally posted by Tora
notice that at the beginin when link is asleep his eyes are open? and when you pause the screen the background is the last house you were in ^^; whenever i pause it shows the weapon shop in kokiri forest
That's easy to fix.. in jabos 1.5 video plugin enable emulate primary for the frame buffer then under rom settings enable Self rendered textures and emulate clear. You could also just add an entry to project64.rdb. =0 what i'd like to know is why links hand doesn't apear when he uses the slingshot.
Orininally posted by Imoto
And my Question: Is it possible to run Master Quest in an Acceptable speed on my PC?
Yup you should beable to run it full speed with Ultrahle 2064 but you'll have to wait for the next version for it to work. Atleast I remeber getting full speed with my 400mhz one back in the day with the original ultrahle and if this is as fast as that you shouldn't have any problems. Sorry though I haven't used this version at all since I use Project64. MQ runs identical speedwise to OOT btw.
ooo, when i pause it shows the current place like its supposed to with link in the background and everything ^^ i did wut u said and also i did wut this topic said: http://www.emutalk.net/showthread.php?s=&threadid=13694
[1D4136F3-AF63EEA9-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (U)
Internal Name=ZELDA MASTER QUEST
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Reg Cache=Yes
Use TLB=No
Use Large Buffer=No
Linking=Global
Status=Playable!
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Clear Frame=0
Self Texture=1
Primary Frame Buffer=0
Resolution Width=-1
Resolution Height=-1
Culling=1
Emulate Clear=1
but i changed a few things. like the status, i changed that to Compatible and then i changed the stuf u told me to and yay ^^
one more thing i almost fergot. in the equipment part of the pause screen link is supposed to be standing in that little area showing you what you are putting on, but i see no link ^^;
holy crappp....i killed queen gohma in like 8 seconds .... ~.~ in oot it normally takes me like atleast 5 minutes.when i first hit her with the slingshot i got to hit her like 20 times, then i kept my z lock on at her and while she wuz on the ceiling i pegged her with a crap load of slingshot deku thingys and she got hit with one cuz i sent like 2 at a time. and she fell and like 3 hits and she wuz dead O.o
Tagrineth
May 9th, 2003, 22:37
Originally posted by DarkKnight38
thanks for the info on GC, i never really had one or knew how the discs worked, i got that info from assumptions and a friend
*IQ goes up a point*
and if it still matters,
WSC FF1 shots (http://www.rpgamer.com/games/ff/ff1/wscff1ss.html)
FFO FF1 shots (http://www.rpgamer.com/games/ff/ffo/ffoff1ss.html)
Mmm, OK, I think I'm wrong about FFO then. Neat.
The diferencies of PAL and NTSC is that PAL uses an other way as NTSC for Color-Information and it displays 100 Lines more verticaly in a refreshrate of 50Hz.
Not quite right... PAL outputs 525 lines.
Imoto
May 10th, 2003, 16:52
Originally posted by Tagrineth
Mmm, OK, I think I'm wrong about FFO then. Neat.
Not quite right... PAL outputs 525 lines.
You know the phenomen of the incredible PAL-Borders from bad or not ported PAL-Games?
That are the missing lines of NTSC Resolution!
viewaskew2k3
May 11th, 2003, 15:20
Hey, does anyone get any ' audio clicks' when playin the game?? it sounds like the audio is cut up??
Kahenraz
May 12th, 2003, 01:41
What the heck Clements!!! That's Windwalker on 1964!! ...are you pullin my leg...
:cry: :cry: :cry:
:cry: :cry: :cry:
Azimer
May 12th, 2003, 14:53
Originally posted by Tagrineth
And... emulation happens ALL THE TIME in remakes.
Take Final Fantasy Anthologies, for example. Put it in your PC, open ZSNES, go into the CD drive... bang, SNES ROM on the CD. Square coded all their remakes using custom emulators, even the brand new Final Fantasy Origins - it uses a custom WonderSwan Colour emulator.
CAPCOM also used emulation of some sort to put Megaman X3 from the SNES onto the Saturn.
The SEGA MegaCollection for GameCube? All emulated.
Phantasy Star Collection for Saturn? Emulated.
Those games were programmed using ASM of another CPU. Emulation was the only option other then recoding all of the ASM routines. Zelda OOT was greated in C using Nintendo64's API. All the developers need to do is simulate the routes in the API or change the functions used for various things. That latter option would give the best performance for the developers. I do believe the API was either simulating N64 or they changed all the functions that were used to make use of GC API.
In edition, the graphics data and audio data were probably revised as well to make it GC format. :) Would be the best option.
Tora
May 12th, 2003, 16:27
Originally posted by Kahenraz
What the heck Clements!!! That's Windwalker on 1964!! ...are you pullin my leg...
:cry: :cry: :cry:
:cry: :cry: :cry:
i wuz sayin the same thing...but then i noticed that this topic is 7 pages long and deleted my post. but a few pages back clements said that he used photoshop or paint or wutever ^^;
Clements
May 12th, 2003, 16:42
LOL!!!! :happy:
I thought it was obvious that I faked it, because I didn't believe the MQ thing initially, so I was showing how easy it was to fake stuff... but I was completely wrong! :happy:
Kahenraz
May 12th, 2003, 18:11
Show off ;p Got me all excited for nothing.:flowers:
I knew is was fake all along *cough*
sniper_112
June 19th, 2003, 22:40
Originally posted by linker
I bet they've used pj64's/1964's source to create the emulator :P
Originally posted by ra5555
heh... you could sue Nentindo for vailolating violating copyright laws and get $10million
hehehehe
lol the irony. anyways didnt a version of master quest come out in europe or something for the n64dd? i think it was ura zelda. could this have possibly been used?
DespoteZ
February 20th, 2004, 17:38
Hi I may be new that is why I am maybe confused a bit.
I'm a big fan of zelda, but now I see something like master quest?
What is that?
I heard that is something that they had on gamecube..
But what is the diffrence between Zelda 64 and Master quest?
Modem
February 20th, 2004, 18:57
Hi I may be new that is why I am maybe confused a bit.
I'm a big fan of zelda, but now I see something like master quest?
What is that?
I heard that is something that they had on gamecube..
But what is the diffrence between Zelda 64 and Master quest?
As far as I understand... different dungeon layouts and harder (?) game. Not sure though, since I don't have it. :(
DespoteZ
February 20th, 2004, 19:02
As far as I understand... different dungeon layouts and harder (?) game. Not sure though, since I don't have it. :(
Hmm thank you for replying...
I just need 2 get that game.... :(
Allright cya all
sheik124
February 20th, 2004, 21:12
Hmm thank you for replying...
I just need 2 get that game.... :(
Allright cya all
WhY did you dig up a 8 month old thread?
gandalf
February 20th, 2004, 23:50
Sleeping???? :lol:
Kiantsu
February 29th, 2004, 12:22
hey how did u did for habing zelda WW in 1964? or was a faked screenshot?
Gelon.com
March 16th, 2004, 11:30
One from South Park Rally
0z0n
March 22nd, 2004, 04:35
Easy movement of a hand in Photo Brush figure turns...
Vegetable
April 13th, 2004, 18:58
One from South Park Rally
What the hell? Did you even bother reading the thread!? THIS IS ABOUT MASTER QUEST ON N64, NOT POSTING RANDOM DUMBASS SHOTS.
Sheesh.
Talas
April 13th, 2004, 20:17
@Vegetable
Are you tryin to become a mod or somethin? Just askin because you do like to criticize others.
Vegetable
April 14th, 2004, 10:29
No, I just hate it when people act so fuckin retarded.
zorbid
April 14th, 2004, 13:12
And I don't like your agressive attitude.
Vegetable
April 14th, 2004, 20:57
Meh, I don't really care.
Niggy G
April 14th, 2004, 21:24
Meh, I don't really care.
You seem to be anoying few people on this board, im not too keen on your attitude either.
-Shadow-
April 14th, 2004, 21:29
Loool , I don't think he takes his aggro-style serious....
Tora
April 15th, 2004, 05:05
i have one thing to say about this subject....squirrel....^_^
Vegetable
April 15th, 2004, 16:24
A little from Column A, a little from Column B.
joel_029
April 16th, 2004, 05:59
I prefer rows, but yeah...
Vegetable, you really do need to settle down. I usually don't say much, but the fact that you came on cursing at a guy for posting an "unrelated" screenshot, was just totally stupid. You'll get along much better here if you lay off of the flaming. Just a suggestion.
Clements
April 16th, 2004, 06:14
I wish I could lock this thread since it's been revived from the dead for no apparent reason and no has gone completely off topic (not that this thread is useful anymore anyway) :(
Xade
April 18th, 2004, 23:40
I felt like resurrecting the dead...!
Some amazingly crisp emulation...
Modem
April 19th, 2004, 05:57
I wish I could lock this thread since it's been revived from the dead for no apparent reason and no has gone completely off topic (not that this thread is useful anymore anyway) :(
Hell, if I could, I'd lock it just because of all of the bickering by those two. That's definatly a reason to lock a thread if there ever was one.
cooliscool
April 19th, 2004, 06:07
I felt like resurrecting the dead...!
Some amazingly crisp emulation...
I prefer toilet paper. :happy:
edit: Just noticed, how AGAIN, Vegetable is in ANOTHER flame war. Every time he joins a thread, something bad happens to it. :\ Reminds me of my old (n00b) days. :saddam:
Xade
April 19th, 2004, 22:03
Ahhh see, me and cooliscool bringing it back down to levels of acceptablity with RELEVANT screens!
PS. I know little of this veg guy other than that he's seemigly nothing more than a pain in the ass...
@לציון
July 30th, 2004, 22:29
Master Quest is an N64 ROM, yeah it is true some wise guy just explored the Bonus Disc i dont know how and found precisely an N64 rom (Master Quest) and an N64 emulator for GC made by Nintendo to play Master Quest :whistling !!!!
Master Quest was originaly for N64 but it was never released so instead of re-editinf the game Nintendo emulated it in GC!
For users with an GC, The Zelda Bonus Disc, Phantasy Star online, and all the stuff required to use PSO exploit, u can send N64 roms to be emulated in the GC emulator by Nintendo!!!
Google for this, ull find it !!
-Shadow-
July 31st, 2004, 01:11
Master Quest is an N64 ROM, yeah it is true some wise guy just explored the Bonus Disc i dont know how and found precisely an N64 rom (Master Quest) and an N64 emulator for GC made by Nintendo to play Master Quest :whistling !!!!
Master Quest was originaly for N64 but it was never released so instead of re-editinf the game Nintendo emulated it in GC!
For users with an GC, The Zelda Bonus Disc, Phantasy Star online, and all the stuff required to use PSO exploit, u can send N64 roms to be emulated in the GC emulator by Nintendo!!!
Google for this, ull find it !!
WoW !!!!1111
This is new to me , but i don't think it fits into the "cool screenies" thread
Neox38
August 30th, 2004, 19:31
I, an official member of the emutalk team, have tested this rom and it is infact the master quest. If anyone whould like screen shots of it just ask, i'll be more then happy to let you see some :)
Dude!! I would!!! I mean I have the N64 version of Zelda but for Game Cube?!! WOAH!!
loopsider
September 5th, 2004, 05:14
I felt like resurrecting the dead...!
Some amazingly crisp emulation...
the robe makes it look like gamecube graphics. as does the ground. :alien2:
-Shadow-
September 5th, 2004, 23:55
The thread has already been dug out , so theres nothing in the way to post a cool screenie :D I just love it to fake doom 3 screens . I came to the idea when i saw that those 50er Medi packs are looking like dreamcasts .
LazerTag
September 18th, 2004, 05:52
For no other reason except, because .....
And I might have done more, but I didn't have anything installed already.
http://home.stltoday.com/~lazertag/webimages/temp/multiemu.jpg
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