View Full Version : Perfect Dark slowdowns
Eliminator
December 27th, 2001, 13:19
Anyone experience major slowdowns sometimes during the game. It's really annyoing.
Triz
December 27th, 2001, 13:25
only 'slow down' i experience is when pressing start/ a button after the intro where it says 'perfect dark' it takes a while to get to the computer screen where joanna can select her game etc other than that its fine, have you tried turning off that linking option in the rom settings?
sk8bloke22
December 27th, 2001, 13:39
u same here. title screen is like a loading screen. other than that, the fps go up and down a bit. my system is probably just not good enuff. if u use Azimar's 0.30 Old Driver, u get quite a speed increase, but the audio is awful.
Eliminator
December 27th, 2001, 14:22
I get various slowdowns during the game using PJ64 with jabo's direct sound. Like sometimes the game even slows down to half speed. This happens quite often in single player but not so often in multiplayer.
Triz
December 27th, 2001, 18:49
i just created a save state when she's logged on cause i couldn't take that anymore! lol
hmmm
December 27th, 2001, 20:18
I get severe slowdowns to about 30fps in MULTIPLAYER mode when both characters are about, especially when they are close (so really there's four on the screen!)
I have an ATHLON thunderbird 1200hz, 266fsb!!
The sky bug is pretty annoying 2.
Eliminator
December 27th, 2001, 20:23
The sky bug is not too annoying but if we could just fix the major slowdowns somehow...or we'll just have to wait for Nemu 0.8 to come out.
Triz
December 27th, 2001, 20:33
turn off 'advanced block linking' and make sure that 'large compile buffer' option is on that should remedy them trust me ;)
Eliminator
December 27th, 2001, 22:36
That still doesen't help??? .
Nick_kidid0
December 28th, 2001, 00:29
turn off 'advanced block linking' and make sure that 'large compile buffer' option is on that should remedy them trust me
Is that to fix the sky?
Eliminator
December 28th, 2001, 00:52
nope.....I don't think that even does anything for this game.
sk8bloke22
December 28th, 2001, 00:57
seriously try 1964, i find it much better on my system, and use Azimar's REV2.2 for reasonable quality. but if u r that desparate for speed use Azimar;s 0.30 (old driver).
terkan13
December 28th, 2001, 03:08
Mine cuts down to 30fps. Particularly when I am on the roof or in an area with glass (havent played past the first stage yet) Anyone found a work around? I'm using Jabo's new plugin and my specs are
athlon xp 1800+
768 megs ram
geforce 3 ti 200
latest nvidia drivers and direct x.
thanks for the help
Jabo, zilmar and PJ64 kick ass! :pj64:
Triz
December 28th, 2001, 03:44
because with a system like yours, you should be getting 'perfect' performance, with my setup i get full frames and the only 'slowdown' i get is when its coming from the intro to the type naming screen but after i took block linking off it seems to have shortened. what are your rom settings and your Graphic plugin settings?
terkan13
December 28th, 2001, 04:00
graphics plugin: Jabos direct 3d7 1.4
display tab:
direct 3d hal
640x480
640x480x16
transfer memory
nothing checked
emulation tab:
rsp sw pd (greyed out)
automatic
16 bpp only
checked are:
enable fog
enable display list culling
change blending mode if invalid
advanced tab:
none
force depth enable is checked (need it for fzero, tried on and off in PD and made no change)
rom settings:
recompiler
protect memory
using
on (have tried all options (advanced linking) makes no change)
16kbit eeprom
1
all items checked
jabos directsound 1.4audio
nrage direct input 8 1.61input
thanks for looking at em!
Dark Anomaly
December 28th, 2001, 06:12
I had major slowdown on the roof , but as i went downstairs after a bit , its fine and has been playing sweet :)
With your system Terkan , you should at least have 32Bit colour , Anistropic Filtering , and maybe FSSA 2x or 4x using your graphic settings in windows nand itll blaze by still :)
lol i have only GF2MX400 32MB and i play 32BPP FSAA2x or 4X anistropic filtering etc,,, like most people I'm sure with a decent CPU FPS is full always except the roof part at start where its like 20fps. LOL???
jc34
December 28th, 2001, 10:51
I had slows downs also I am on my dads system at the moment
as I am visiting for xmas
slow downs are
on the roof
or it just jerks and pauses
I had thought it may be his Win Me until I tried what I posted below.I think it is the sound plugin dcausing most of the slows down as I tried the 1964 sound plugin 2.2 version and it helped alot it stopped pausing but still had some slow downs.
my fix was
I use 1964 EMU with jado 1.4 video plugin and the 2.2 version of sound plugin that came with 1964 EMU and Nrage's input plugin.
it works fast now with out slows downs so far.
my dads system is only a PIII 1000 O/C to 1333mhz with 512MB ram and a Geforce3 Ti 500 with core@265 mem@590, SB live Plat 5.1 sound.
I have no idea why it had slow downs in PJ64 but since I started using 1964(latest version) EMU with the setup I listed I played for 2 hours with no crashes.
So anyone having slow down try what I said it seems to work good just do not use jado sound plugin in 1964 as it does not seem to work in 1964.
I hope this helps those that are having slow downs with PD it worked good on my dads system.
Later's
sytaylor
December 28th, 2001, 13:16
bleh slowdown happens in emulation :) if you play goldeneye you'll notice loading the leve slows things down a bit but once you get into the game its fine... granted PD is a lil more advanced
Eliminator
December 28th, 2001, 13:40
No....there must be something in here that is causing us to slow down to 30fps. Whether it's a 1000MHZ CPU or a 1.5GHZ CPU still same slowdowns. My settings are: fullscreen 1024X768, 32 bit color, anisotropic filerting, triple buffer vsync, Direct 3D HAL, fog, texture filtering. For me I get tonz of slowdowns. I would say mission 4 carrington villa (the one with the snipers) stays at a constant 30fps for most of the level.
sytaylor
December 28th, 2001, 13:47
as good as jabo and zilmar are, what they cant do is magically make something that 'does' what the n64 does... so they make something that copies it and converts it, pulls it twists it... and as such won't be one hundred percent 'as the n64' with all roms... PD could well be an example of this:blush:
Triz
December 28th, 2001, 13:57
Project64 only emulates what the n64 emulates i mean when i say that my system runs perfect dark 'perfectly' is that it runs it the way the n64 runs it but smoother in most cases, when there is slow down in a part of the 64 version there is slow down on my pc the vi/s stay at a constant 50 (with the pal version) with these slow downs 'in perfect dark' and the sound doesn't skip or anything, so the slow downs are just in perfect dark internally. if you want to blame someone blame rare! :D j/k but seriously they aren't anything to fret about the only bad slow down is when its loading up the menu at the start after you load it other than that its poifect!
:pj64:
Eliminator
December 28th, 2001, 14:00
OK.....I tried out 1964 with Perfect Dark. I had a constant 60 fps. The speed is incredible. The only problem is the counter factor. For Goldeneye and Perfect Dark there is no proper counter factor that works good on my PC. The best one for me is CF=3, but movement is very jerky, although running at 60fps. We'll just have to wait for Nemu 0.8 to perfectly play this game.
jc34
December 28th, 2001, 19:04
Originally posted by Eliminator
OK.....I tried out 1964 with Perfect Dark. I had a constant 60 fps. The speed is incredible. The only problem is the counter factor. For Goldeneye and Perfect Dark there is no proper counter factor that works good on my PC. The best one for me is CF=3, but movement is very jerky, although running at 60fps. We'll just have to wait for Nemu 0.8 to perfectly play this game.
try setting the counter to 1x .5 default that seemed to work
on the system I was messing with it made things smoother and slowed it down enough that everybody in the game was not running around way to fast.
hope that helps
Eliminator
December 28th, 2001, 19:46
Actually CF=1 seems to work best!
jc34
December 29th, 2001, 01:17
[QUOTE]Originally posted by Eliminator
Actually CF=1 seems to work best! [/QUOTE
does it play good?
on my dads system it runs smooth without any pauses
and with azimer' audio v0.30 plugin the sound is pretty good too
I noticed that sometimes th speech sounds funny but nothing you can not live with.
I also noticed that the settings in the audio plugin have alot to do with how fast the game plays.
the only 2 options I have checked off are:
Enable Audio Fix
Sync gameplay to audio
with the audio plugin setup this way the game runs smooth and fast
if you check off
use v0.21 style audio
or uncheck
enable audio fix
it starts to get jerky somewhat
also check off under the CPU menu
Audio Sync
this seems to give nice clean sound
i also tried
GoldenEye with this setup
and it ran pretty smooth also
only alittle bit of the jerkies once and awhile but so far the best I have seen the game play.
this is just some things to try if you have not done so yet it is so far the best way I have found to get Perfect Dark running fast and smooth.
hope it helps
later's
RJA
December 29th, 2001, 01:28
"Advanced Block Linking" -on (game is very slow and jerky with stuttering audio without this on!)
"Larger Compile Buffer" -on (prevents those nasty pauses!)
CF -3 (makes the game smoother);)
Triz
December 29th, 2001, 02:25
seems i must have tinkered around with CFB when i first used :pj64:
:D
Eliminator
December 29th, 2001, 03:52
Ya CF=1 runs very smooth without any pauses. CF=3 is very jerky for me. Same for GoldenEye.
Eliminator
December 29th, 2001, 13:36
Can someone post how Perfect Dark is running for them in Project64 with all the different counter factors?
jc34
December 29th, 2001, 19:11
Originally posted by Eliminator
Can someone post how Perfect Dark is running for them in Project64 with all the different counter factors?
last night I tried PJ64 again but set the the CF to CF=3 that seems to have helped alot as it is smooth with pj64 now slower than with the way I have it setup in 1964 but it is most playable now in PJ64.
The only thing I noticed is that in PJ64 I don't get any ingame music.but I get the use of the rumble effects from my rumblepad with Nrages plugin.
In1964 I get ingame music sounds great but the rumble effects do not work with Nrages plugin or any other plugin,so I am not sure what is going on with that.
I will play somemore with PJ64 and see if I can get the music to work...maybe its just my system setup who knows.
Laters
Eliminator
December 29th, 2001, 19:53
Music works fine for me in PJ64 but the rumble is sometimes inacurate like for example it rumbles when it shouldn't.
Rice
December 29th, 2001, 21:11
but the rumble effects do not work with Nrages plugin or any other plugin,so I am not sure what is going on with that.
A bug in 1964 0.7.1. It has been fixed, will be in next release.
Adaman
December 30th, 2001, 03:46
How do you change CF? Do i need some kind of plugin? Its running really slow for me...
Eliminator
December 30th, 2001, 13:43
For Project64 you highlight a rom then go to options, settings then rom settings and near the bottom you'll the Counter Factor setting. For 1964 you right click a rom and then you can change the counter factor in the settings.
sk8bloke22
December 30th, 2001, 18:46
yeh, pd works best on CF 1 on 1964. which is just about good enuff (50 -60 vi/s), but no jerkiness as on the other CFs. i can get away with cf2, working not too bad, but anything above is way too jerky.
the CF on pj64 didnt work too good for me.
Adaman
December 31st, 2001, 00:51
on pj64, it wont let me change the rom settings, on 1964, it will let me change the cf to 1, but when i try to start up PD, it says "unkown microcode"
cesarale
December 31st, 2001, 03:11
:pj64:
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