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ZeldaMM & Pilotwings64 Problems

Maxx77

New member
It's very short:
1) Zelda Majora's Mask: everytime i play it, it crashes just in the prologue. What's the matter?
2) Pilotwings64: everytime i want to "start" a new game it crashes. Any light in this problem?
Thanks for your help, and of course, keep the exellent work here in emutalk ;-)
I'm using 1964 ver. 0.85
jabo's direct3d61.51
azi's old sound driver
nrage's imput plugin
 

karth95

Lord of the Cats
pwings 64 crashes with Jabo's 1.5.1. it's a known issue. no fix.
That's the quick easy one. Zelda, I dunno, someone else will have to tell you.
 
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Maxx77

New member
Hey Karth95, thank you for your time.
About zeldamm... well, someone might know about the matter ;-)
 
R

rico001

Guest
Pilotwings

To run pilotwings well if possible use Rice's C version of his plugin in opengl mode.
 

karth95

Lord of the Cats
yeah, I did forget to mention that. Does MM crash with some specific error or does it just die?
 

revl8er

That Damn Good
Elda majora's mask shouldn't be crashing on 1964. It might be a bad rom. Try using pj64 and see if it still crashes.
 
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Maxx77

New member
Thank you guys, zeldamm's working fine now, and about pilotwings64, it runs well using rice's daedalus plugin.
Clay Fighter Sculptor's Cut is running very slow with 1964, from 60fps it drops to 40fps + or -...
And Lego Racers (fun game i must say), is suffering from the known invisible racers problem, i doubt that there's a workaround to solve that.
Any enlightment on this matter?
 

cozmo477477

New member
SyTEST said:
Thanks for your answers

Hello, for zelda mm i use jabo's D3D7 video works great, and azimer's v0.4.0 beta for sound.

for pilot wings i use jabo's D3D6 but you get a shadow under your character, or use rices 5.1.0 for no shadow but some speed lag, and sound imput of choice.
 

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