JinXD
Member
YesJeil said:Do you mean that more textures in more games are displayed correctly? :bouncy: :bouncy:
YesJeil said:Do you mean that more textures in more games are displayed correctly? :bouncy: :bouncy:
Kiantsu said:It seems that just speed is necesary (and maybe a Memory Card but that's secondary) for playing Zelda Wind Waker, then! But I think that the real challenge will be the new Zelda.
Good job Dolphin team![]()
Kiantsu said:It seems that just speed is necesary (and maybe a Memory Card but that's secondary) for playing Zelda Wind Waker, then!
MGFox said:When I tested Wind Waker on Dolphin 1.02 (and every other released version), the game always freezes upon receiving the Telescope from Aryll, I'll assume its something to do with putting an item in the inventory.
Anyhoo, unless this gets fixed or anyone knows of a way to fix it (enlighten me if you do...please), Wind Waker will still be unplayable!
Cheers,
Fox
ector said:I didn't get past it. No idea what the problem is :/
But the game is way too slow to play anyway, although it really looks fantastic now![]()
Vile324 said:... No. I personally think the real challenge for them will be Metroid Prime. FPS use up more CPU power, as shown with the N64. Although I don't know how it will fare with the new Zelda.
cooliscool said:Er.. the type of game it is isn't what makes it hungry for CPU power; it's the engine taking full advantage of what the hardware gives it.. which Rare liked to do with the N64.
Pky said:They are doing just fine...well done again Dolphin team !
Can i ask with what you do the programing(Visual Basic, C++??)
The Dolphin Readme said:The Dolphin Information
Dolphin was written in C++, compiled with Microsoft Visual
Studio .NET 2003. It's not a .NET application of course.
Dolphin uses Direct3D for the graphics, DirectSound for
sound and DirectInput for keyboard.
For the graphical interface plain Win32 code was used.
MGFox said:As I apparently had nothing better to do today, I though I'd do a little research, therefore I've just spent approx 1h 30m playing Wind Waker on Interpreter...and it still hangs at the telescope! :doh:
I am using version Dolphin 1.02 without MasterPHW's INI and game code GZLE with Dolwin checksum C8. Oh...and it ran at an average of 1.45 fps outdoors and about 4ish indoors.
I hope this helps in some way, though I think MasterPHW would be the best person to clear this up! :whistling
Cheers,
Fox
Pky said:Can i ask something? Why in SSBM sometimes it crashes when the battle starts, and sometimes not. It's very strange.
Cheers, Pky!
Kiantsu said:DId anyone try to get the telescope with interpreter and wireframe? cuz in those photos it's in wireframe... maybe dynarec, or interpreter; but wireframe.