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zelda oot rupee colors

soniclink2

New member
hi, i would like to see screenshots of the rupees colors on zelda oot from the new 1964 version, because i have a geforce2 mx200 and some rupees colors are diferent (red rupees are yellow)

you can see that my post doesn`t show any system requirements, that`s cause i login first as soniclink but my e-mail account was closed, so that user name doesn`t work, i made a new one and hope to fix this problem.

i apologize for the long post but i want to fix this
 

Hyper190

Banned
soniclink2 said:
zelda oot from the new 1964 version, because i have a geforce2 mx200 and some rupees colors are diferent (red rupees are yellow)


I have the exact same card as you do and all the rupee colors from 1964
Zelda oot ARE the right color are you absolutly SURE??? :happy:
 
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soniclink2

soniclink2

New member
Hyper190 said:
I have the exact same card as you do and all the rupee colors from 1964
Zelda oot ARE the right color are you absolutly SURE??? :happy:

you have the same video card?
well, i use jabo d3d 6 1.5 as video plugin how about you?
 
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soniclink2

soniclink2

New member
Hyper190 said:
yup same thing are rupee colors are fine for me

well... i have the latest nvidia drivers, win98se, 262 mb ram, and a biostar motherboard and also, do you see the cinema missing? (the 2nd cinema when zelda trows the ocarina seeing it from her point of view)
 
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soniclink2

soniclink2

New member
Clements said:
Motion blur effect, Glide64 emulates it and is only good with Voodoo cards.

well i was refering to the cinema on zelda oot but also wanted to know from zelda mm

and what about colors (rupees, ocarina songs) i have a geforce 4 mx 400 can i install glide64?
 

Clements

Active member
Moderator
I got mixed up with the Zeldas a there is a similar scene in Majoras Mask that is known not to work, but the cutscene you are talking about runs perfectly with Jabo's if it is in Ocarina of Time since OoT didn't use any motion blur. Please post some screenshots, I'd like to see them (this and rupee problem).

Since you have a GeForce MX there is no need for Glide64 with Ocarina of Time. It's likely your graphics card drivers are old/crap/badly installed.
 
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soniclink2

soniclink2

New member
Clements said:
Please post some screenshots, I'd like to see them (this and rupee problem).

i`m talking about zelda MM (cinema) i want to know how can i use glide64 plugin on 1964 (if posible)

Also i had the latest nvidia detonators (right now 53.04) and it still give me the rupee problem i`ll post a screenshot soon
 

Clements

Active member
Moderator
I am now completely muddled up, not sure if you mean Majora's Mask or Ocarina of Time, but I can tell you how to get Glide64 to work.

You need the eVoodoo wrapper from the download section which you extract into the 1964 folder and put Glide64 (also in the download section) into the plugin folder.

You'll need Glide64 0.5 for the new framebuffer options, and try various eVoodoos until you find one that works (Good luck, eVoodoo is still not perfected to work properly with v0.5 of Glide64 yet).
 
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soniclink2

soniclink2

New member
Clements said:
I am now completely muddled up, not sure if you mean Majora's Mask or Ocarina of Time

sorry i was talking about both of them (zelda oot & MM) but in different order sorry really....

right now i was downloading evoodoo wrappers and the glide64 video plugin any suggestions?
 

Clements

Active member
Moderator
Try these combinations:

Glide64 0.42 + eVoodoo 3.99 Beta (No framebuffer)
Glide64 0.5 + eVoodoo 3.99 Beta
Glide64 0.5 + eVoodoo 4.0.21
Glide64 0.5 + eVoodoo Nemesis

Whichever works best. I think this will solve some of the cutscene problems but causes many unfixable problems of their own.
 
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soniclink2

soniclink2

New member
screenshots of bad colors

here you can see 2 screenshots of the problem

also i want you all to know that i have a new graphic card (gforce4) on christmas but the problem hasn`t been solved
 
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soniclink2

soniclink2

New member
with glide the problem is solved in zelda ocarina of time but look whta happens to zelda MM (i saw the last time the fairy was purple not magenta)

System:
win98se
262 mb Ram
biostar motherboard
nvidia DETONATORS DRIVERS 53.04
geforce4 mx 400 agp 8x (using agp 4x)
jaton sonicwave sr4
 
Last edited:

Clements

Active member
Moderator
Hmm, you have a truely unique problem here...

The fairies are only correct in certain plugins, and I think glN64() is one of them, so try that. It will also solve the glow issue hopefully. The rupee problem might be fixed wth other gfx plugins, although I never seen this problem before.

If that fails, go back to a pre-forceware driver for your new card. This may be the cause of these weird problems. Lots of people recommend the 30.82 drivers for the MX series as they are stable and are very fast, although you have to sacrifice some forceware features.
 
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soniclink2

soniclink2

New member
Clements said:
30.82 drivers for the MX series

glide64 showed the real colors on zelda oot (i haven`t get to the cinema too) also i could see zelda MM cinema! but with motion blur slowed it down to 35 fps or less but thanks for the tip

i`m triying to find 30.82 drivers on nvidia homepage but all i get are the new drivers got any link?
 

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