Doomulation
?????????????????????????
Well no let's see...if oot overrated? Yes, it is!
I'll even tell you why! My, I 'm nice today!
Here's the list of which i prefer in line:
Zelda2: Link's Adventure (NES)
Zelda3: A Link to the past (SNES)
Zelda1 (NES)
Zelda5 (Ocarina of Time) (N64)
Zelda6 (Majora's Mask) (N64)
I haven't played wind waker (gc) or link's awakening (gameboy) so i can't comment on those. Now then, why is the list currently as it is? What makes the first game, zelda2, so special? Simple.
First off, it's a side-scroller, which makes it more fun because you can jump, block and stuff and it's harder than from overview that zelda1 and 3 has. The RPG style and magics were cool, too! But zelda64 (zelda5) didn't have overview, so why isn't it placed further up? I'll come back to that later, so wait...
Anyway, zelda3 beats zelda1 slightly because of its richness. You know, all the tools, the storyline, the upgrades...but zelda1 has better music (i just love retro! if it were for me, i'd rip out the modern music in modern games and add retro music!) and a HUGE world! But they were using the overview, which makes it kindof easier and not so fun...you couldn't jump, you didn't have to block stuff by crunching and stuff. That's why these ones get a lower score!
How about oot then? Why is it bad? Well! Mainly because of the Z-Target ability. Using it, Link always faces his enemy and just have to raise the shield to block and attack...no challenge at all! This is way too easy! And at that, while having z-target on an enemy makes all the other enemies wait until you drop it or put it on them instead! So what could be done to make it better? I'm sure they couldn't remove Z-target...
well, perhaps they could make the z-target target the enemy so you can use like arrows (it's really easy to people at close distance, but having to aim takes too long, so that's ok), however, it shouldn't be possible for fighting...so, perhaps you take out your bow and choose a target with z-targeting (close range only) would be better! It should be more designed to move freely, to defend freely from any direction (crouch, air-blows, etc) and jumping and best of all - many sword techniques! The enemies should have, too, that just makes it more intresting! And enemies should keep on coming, so you won't just fight one. The thing is that you should actually be able to run around and fight them with the sword--many sword techniques. While avoiding some and blocking, etc...doesn't it sound great? That's what zelda2 had: more freedom.
As for zelda6, the storyline here plainly sucked, but in overall it was better than oot. It hasn't been my favorite game for it...i despise the storyline, but the gameplay, dungeons, etc...they were all better!
I hope I didn't bore you with all this...
what's your comment on all this? Why is oot your favorite game? Highly overrated i say it is...what do you think? Tell me!
I'll even tell you why! My, I 'm nice today!
Here's the list of which i prefer in line:
Zelda2: Link's Adventure (NES)
Zelda3: A Link to the past (SNES)
Zelda1 (NES)
Zelda5 (Ocarina of Time) (N64)
Zelda6 (Majora's Mask) (N64)
I haven't played wind waker (gc) or link's awakening (gameboy) so i can't comment on those. Now then, why is the list currently as it is? What makes the first game, zelda2, so special? Simple.
First off, it's a side-scroller, which makes it more fun because you can jump, block and stuff and it's harder than from overview that zelda1 and 3 has. The RPG style and magics were cool, too! But zelda64 (zelda5) didn't have overview, so why isn't it placed further up? I'll come back to that later, so wait...
Anyway, zelda3 beats zelda1 slightly because of its richness. You know, all the tools, the storyline, the upgrades...but zelda1 has better music (i just love retro! if it were for me, i'd rip out the modern music in modern games and add retro music!) and a HUGE world! But they were using the overview, which makes it kindof easier and not so fun...you couldn't jump, you didn't have to block stuff by crunching and stuff. That's why these ones get a lower score!
How about oot then? Why is it bad? Well! Mainly because of the Z-Target ability. Using it, Link always faces his enemy and just have to raise the shield to block and attack...no challenge at all! This is way too easy! And at that, while having z-target on an enemy makes all the other enemies wait until you drop it or put it on them instead! So what could be done to make it better? I'm sure they couldn't remove Z-target...
well, perhaps they could make the z-target target the enemy so you can use like arrows (it's really easy to people at close distance, but having to aim takes too long, so that's ok), however, it shouldn't be possible for fighting...so, perhaps you take out your bow and choose a target with z-targeting (close range only) would be better! It should be more designed to move freely, to defend freely from any direction (crouch, air-blows, etc) and jumping and best of all - many sword techniques! The enemies should have, too, that just makes it more intresting! And enemies should keep on coming, so you won't just fight one. The thing is that you should actually be able to run around and fight them with the sword--many sword techniques. While avoiding some and blocking, etc...doesn't it sound great? That's what zelda2 had: more freedom.
As for zelda6, the storyline here plainly sucked, but in overall it was better than oot. It hasn't been my favorite game for it...i despise the storyline, but the gameplay, dungeons, etc...they were all better!
I hope I didn't bore you with all this...
what's your comment on all this? Why is oot your favorite game? Highly overrated i say it is...what do you think? Tell me!