I searched through the forums but couldn't see any threads dealing with these glitches specifically.
The most annoying one is that I can't see certain things; vines (in the Deku Tree), webs, paths (Hyrule field). These mostly use transparency, so I think it's related to that, though a bunch of transparent things work fine.
(In the second screen you can see webs. This is the first time I saw webs in the game - in the Deku Tree they were invisible)
Another glitch, also related to transparency, is that transparency masks (I think that's what they're called) seem to be inverse. When you have a tree for instance, the leaves are transparent but the rest of the tree is solid. I can live with this though.
I'm running Mupen64 0.5 on Archlinux, using the i915 Xorg driver (for my 945GM/GMS/940GML, not quite sure which - that's what lspci gives, this is a first-gen Macbook 2.0ghz).
I'm using glN64 v0.4.1 for the graphics, I can't seem to be able to set Rice's up properly, the graphics with it are unbearable. jttL's SDL audio plugin, Blight's SDL input plugin and Hacktarux/Azimer hle rsp plugin.
There are also other minor issues like having a long delay (3-5s) when opening the start menu, during which only a black screen is visible, this may be the game itself though. Another thing is that Mupen64 consistently crashes when after stopping emulation I try to start it again. Zelda also freezes sometimes.
I'm currently trying to find "the running man" to sell the bunny hood, but my guess is that I simply can't see him either, lol.
The most annoying one is that I can't see certain things; vines (in the Deku Tree), webs, paths (Hyrule field). These mostly use transparency, so I think it's related to that, though a bunch of transparent things work fine.
(In the second screen you can see webs. This is the first time I saw webs in the game - in the Deku Tree they were invisible)
Another glitch, also related to transparency, is that transparency masks (I think that's what they're called) seem to be inverse. When you have a tree for instance, the leaves are transparent but the rest of the tree is solid. I can live with this though.
I'm running Mupen64 0.5 on Archlinux, using the i915 Xorg driver (for my 945GM/GMS/940GML, not quite sure which - that's what lspci gives, this is a first-gen Macbook 2.0ghz).
I'm using glN64 v0.4.1 for the graphics, I can't seem to be able to set Rice's up properly, the graphics with it are unbearable. jttL's SDL audio plugin, Blight's SDL input plugin and Hacktarux/Azimer hle rsp plugin.
There are also other minor issues like having a long delay (3-5s) when opening the start menu, during which only a black screen is visible, this may be the game itself though. Another thing is that Mupen64 consistently crashes when after stopping emulation I try to start it again. Zelda also freezes sometimes.
I'm currently trying to find "the running man" to sell the bunny hood, but my guess is that I simply can't see him either, lol.
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