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Zelda: OoT cementery bug

Dunc

New member
I've uploaded a movie and a savestate onto my webserver, you can find them here:

http://dunc.dyndns.org/stuff/Zelda/

this happens with all graphics plugins, complilermode 1-5.
The only difference is that when using the opengl plugins, the graveyard sometimes can be seen when it locks up, instead of the black screen.
This only happens between the hours of 6 and 9 at night, when the graveyard tour is happening.
 

Lemmy

Moderator
Just tried the movie and everything works fine....

i almost beat this game (still fighting with ganondorf :)) so I doubt we have a cpu bug there.

just as always put this into default section of ini:

Optimization=0
Interpreter=0
Inlining=0

Zelda does not require CompilerMode=3.

Lets explain CompilerMode=3. It is a very secure way of handling compilation and detecting self modifying code. In theory it is the most compatible of all the compilermodes. However, its also the slowest one.
 

Dunc

New member
wow, it works now. Thank you very much!
Just out of curiosity, where would i have found this info out before you told me ?
 
Last edited:

Lemmy

Moderator
The ini file that came with nemu had this included in the default section of nemu.


Don't see why you even had this problem ... ?

Well unfortunately nemu needs settings for most roms (as probably every other emu, too). I don't have that many games so I can't make an ini. Would be nice if someone else tried. CompilerMode messing and EEPromSize=2048 is the most important part (FriendlyName isn't :))
 

Dunc

New member
well dont know why, but the default section of mine was blank, i ended up putting in the the section specifically for zelda and that worked fine.
 

kirayamato

New member
maybe it's your computer's fault or something
zelda works fine for me o and u should just play it on the upgraded version of project 64, it works fine
 

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