mclaren777 said:I hope I'm not breaking any forum guidelines or generally acting like a n00b in any way, but can you guys give me a hint about where you got this rom? I've been searching all day and I haven't found anything meaningful. Thanks.
CooLa said:Well here it goes:
Just before u kill ganon save.
Cpu Core style: Recomplier
Self. Mod. Code:Check mem & cache
Mem size 8 mb
Adv Bl. Linking:On
larger compile buffer: checked
Use TLB:checked
but if u get error message u should change self.mod.code.check to protect memory.
And voila it works.
Or u could use my dump, slightly larger about 70 mbs i think![]()
winfy said:I have exactly test your settings, but it doesn't work for me!
An Other thing. It isn't useful to know that you have a 70 MB dump that works fine and we haven't.
cu winfy
nkhende said:PJ64 is the only emulator I can get to run this game virtually flawlessly, until I got to woodfall where I have to play the sonata of awakening. The problem I'm having is that it won't recognize the sonata, so I can't keep playing the game? Does anyone know why this is? The game doesn't recognize the sonata or the song of soaring, and I can't keep playing without them.
Hacktarux said:In the normal zelda there is a nintendo64 logo turning over after the console has boot. When you run this version in pj64, there isn't any logo at the beginning, but when i have run it on mupen64 using tr64 plugin, i can see the last frame of the logo part during a very brief instant and then the game start. In the normal zelda the sound frequency is initialized to 32000 while in this version it seems to not be initialized at all.. (it totally messed up my sound plugin). I guess the n64 logo has been cut manually by hacking the rom or something similar and now it skips the initialization part.. Well it's a guess like another.
I don't know how the cheats in pj64 are working, maybe you're able to use them to set the frequency ?