What's new

Zelda Master Quest - all discussion here please

Quvack

Member
They arent in computer format, still nintendo format, they are just binary dumps of the rom on the cartridge.
 

Jimbot

PJ64k Support Team
So... No ending fixer-upper? Not even yet? And did we ever dicide how we got this rom, if anyone heard around? (sarcastic) And, oh yeah, what's the difference between OoT and MQ?
 

Hyper19s

Banned
jimbot i dont think any body knows how they got this rom.

so far no fix for ending

and the dungeons are a littel different
you have to see it
 

GogoTheMimic

Pimpin' Red Mage
I've got a few problems that I've noticed. I know one of them occured in OoT but I'm not sure about the other. When I pause, it takes forever for it to come up(same in OoT right?) but the screen goes back to the previous room that I was in. o0? Then there is the weird lens flare type thing in the backgroun, in the equipment screen, the pictures are all jumbled together, and finally, Link's collar and some other textures on other characters are showing as white. Is that similar to the missing textures in Goldeneye?
 

Quvack

Member
Jimbot said:
So... No ending fixer-upper? Not even yet? And did we ever dicide how we got this rom, if anyone heard around? (sarcastic) And, oh yeah, what's the difference between OoT and MQ?

The rom is taken from the Zelda bonus disc that comes with Wind Waker, theres a file on the disc that contains Master Quest and also the original OoT.

I began looking into making a gameshark code to fix the ending problem but never got around to finishing it. I will when real life calms down a little more.
 

EvilTwin

New member
GogoTheMimic said:
I've got a few problems that I've noticed. I know one of them occured in OoT but I'm not sure about the other. When I pause, it takes forever for it to come up(same in OoT right?) but the screen goes back to the previous room that I was in. o0? Then there is the weird lens flare type thing in the backgroun, in the equipment screen, the pictures are all jumbled together, and finally, Link's collar and some other textures on other characters are showing as white. Is that similar to the missing textures in Goldeneye?

Are u using the the gln64 plugin? I have the same thing with OoT With my geforce 4 ti. Also i see 4 suns and no lens, so for zelda ill stick with jabo's default plugin 1.5.1
 

Gangboy

New member
It's weird but sometimes with Jabo's plugin 1.5.1, the fps drops on places where it's heavy texture emulating. It's drops to 30 and stays that way. Example of the Ganondorf Battle, When he shots an lightball fps is lowering fast and stays that way, also when running out of the tower is still with an low fps.

Have you got an solution for this? :ermm:

Edit: Still not any reactions :cry:
 
Last edited:

Doomulation

?????????????????????????
Might be due to the framebuffer emulation. The menu shouldn't take time to load at all in mm, though.
Tried unchecking "self-rendered textures" in the advanced part of the plugin?
Also, some problems like the picture is "jumbled," it needs framebuffer emulation on.
Otherwise, you could try another plugin.
 

Gangboy

New member
It's weird but sometimes with Jabo's plugin 1.5.1, the fps drops on places where it's heavy texture emulating. It's drops to 30 and stays that way. Example of the Ganondorf Battle, When he shots an lightball fps is lowering fast and stays that way, also when running out of the tower is still with an low fps.

Have you got an solution for this? :ermm:

Nobody has an solution for this? :doh:
 

Clements

Active member
Moderator
Gangboy said:
Gangboy said:
It's weird but sometimes with Jabo's plugin 1.5.1, the fps drops on places where it's heavy texture emulating. It's drops to 30 and stays that way. Example of the Ganondorf Battle, When he shots an lightball fps is lowering fast and stays that way, also when running out of the tower is still with an low fps.

Have you got an solution for this? :ermm:
Nobody has an solution for this? :doh:

Try using a differnet graphics plugin or emulator. The effect may be handled differently in other plugins/emulators and may not slow down as much/at all. I haven't got up to Gannondorf using PJ64 yet... I don't intensely complete games with the emulator because I already completed them many times before on my N64, so you may have to do some experimentation.
 

Gangboy

New member
Clements said:
Try using a differnet graphics plugin or emulator. The effect may be handled differently in other plugins/emulators and may not slow down as much/at all. I haven't got up to Gannondorf using PJ64 yet... I don't intensely complete games with the emulator because I already completed them many times before on my N64, so you may have to do some experimentation.

Well tried all plugins but the only one that working is Jabo's 1.5.1 plugin.
glN64 is also working but at every 12 seconds it disturbs (lowering of fps) for less then a sec. :plain:
 

Top