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Zelda 1 bug?

Kanly

New member
Ok once again tested in XP and Win 98 compatabilty.

I got to the first castle that you go to and the bridge and some of the surroundings are transparent. I looked on the Faq and did not find the solution. I can go into the building witht he ladder and not see threw the door but I can see threw the walls. Anyone have any clue?

I am using 1.4 Vid plugin D3d

Specs:

AMD ATHLON XP 1.7
512 MB DDR
30gig
Radeon 7500

Thanks for your help
 
OP
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Kanly

New member
Oh btw.... is Link supposed to be semi transparent?

I can face him towards the screen and see his sword kinda threw him.

I tried it on 1.4 6 and 1.4 7

Thanks
 

Slougi

New member
Once again, blame ati and their drivers. You might want to try different drivers and see if it gets fixed.
 
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Kanly

New member
Ok I will try that. Is he supposed to be semi transparent though? :)

One other thing I just thought of..... I followed the instructions on how to fix the zelda picture in the menu and all it does it crash the PJ64 when I touched the filtering thing...... ATI again?
 
OP
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Kanly

New member
Sorry one more thing...... in any game I have tried Direct3d in it sucks.... I always use OpenGL because that is what Radeon is best at......

Like I said in my other post TR64 openGL failed so I guess I am SOL......

Maybe one day PJ64 will be Radeon OpenGL compatible :)
 

RadeonUser

Moderator
Kanly said:
Sorry one more thing...... in any game I have tried Direct3d in it sucks.... I always use OpenGL because that is what Radeon is best at......

Like I said in my other post TR64 openGL failed so I guess I am SOL......

Maybe one day PJ64 will be Radeon OpenGL compatible :)

Have you ever updated the drivers for the Radeon 7500? I get nothing but perfection over here and all Direct3D games are running fine.
 
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Kanly

New member
I updated drives and nothing really helped.

I did however fix the transparentness by turning

Force Normal Blending off
 

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