It is a very promising Sega Saturn emulator.
Some features:
– Load games from MAME CHD, BIN+CUE, IMG+CCD, MDF+MDS or ISO files
– Automatic detection of IPL ROM (BIOS)
– Automatic region change
– Up to two players with standard controllers on both ports (support for more types of controllers to come)
– Fully customizable keyboard shortcuts
– Supports RAM, DRAM and ROM cartridges (others to come)
– Built-in memory manager to import and export backups, and transfer between the internal RAM and the cartridge RAM
– Backup of states compatible with future versions
– Rewind (up to one minute at 60 fps), turbo mode, frame-by-frame advancement (front and rear)
– Full screen mode with VRR support and low input lag
– Optional graphical enhancements, such as the deinterlaced/progressive rendering of high-resolution modes and the transparent rendering of mesh polygons
– Optional Emulation of the CD Block at Low Level
– A debugger in development with many advanced features
Here are the novelties:
Ymir v0.3.3
New features and improvements
– GUI : Specify missing ImGui style colors.
– System : Add Europe PAL and Asia NTSC (in that order) to default preferred after North America and Japan.
– VDP2 : Implemented color gradation effect. Fixes background in the Egg Birdon boss arena of Saturn Bomberman.
Fixed
– System : Properly autoselect IPL ROMs for Asia NTSC region (South Korea, Taiwan).
– VDP1 : Don’t mark automatically jumps to 0 as infinite loops. Fixed Akumajou Dracula X no longer booting. (#904)
===========
Ymir v0.3.2
CD Block HLE fixed
– Chisato Moritaka – Watarase Bashi & Lala Sunshine : FMVs now play correctly.
– Chou Jikuu Yousai Macross – Ai Oboete Imasu ka : intro sequence now plays correct.
– Cyber Speedway : music now resumes after properly pausing and unpausing.
– Digital Dance Mix Vol. 1 – Namie Amuro : animations and songs now play correct.
– Dragon Force : Working Designs logo FMV now plays correctly.
– Gunbird : boss animations now play correct.
– Legend of K-1 – The Best Collection: FMV of third fight corrections now plays.
– LifeScape – Seimei 40 Okunen Haruka na Tabi: no long freezes on opening FMV.
– Mahjong Yon Shimai – Wakakusa Monogatari: no long freezes on character select screen.
Marvel vs. Street Fighter : no longer crashes on Capcom logo.
– Mass Destruction : intro FMVs now play at full speed and in-game music now plays.
– NiGHTS Into Dreams... : Trick Ribbon music correct plays at all times.
– Panzer Dragoon II Zwei: no longer softlocks after pausing and unpausing multiple times.
– Senken Kigyouden / Xianjian Qixiazhuan : graphics now load correctly.
– Shellshock : no long crashes on CORE logo.
– Shining Force III : no longer gets stuck on Yes/No dialog choices or crash with CD read errors.
– Sonic Jam: in-game music now plays correctly.
– Tilt! : intro FMVs now play at full speed.
– X-men vs. Street Fighter : no longer crashes on Capcom logo.
SH-2 / VDP1 / VDP2 fixed
– Dark Savior : sprites are no longer spliced across frames.
– Deep Fear : color palette no longer masses up when opening the inventory.
– Magical Night Dreams – Cotton 2 : character highlight effect is now fixed.
– Neon Genesis Evangelion – Koutetsu no Girlfriend : now FMVs plays.
– Nobunaga no Yabou Returns : now plays FMVs and gos in-game.
– Revolution X – Music Is the Weapon (Europe) : title screen now displays the band.
– Ryuuteki Gosennen – Dragons of China: text frames are no long shifted to the right.
– Scorcher : game no longer crashes immediately in Training mode or randomly in other modes.
– Shellshock: in-game terrain is now drawn at full width (half resolution).
– Shining the Holy Ark: game speed is correct, no long double-taps movements.
– Stellar Assault: stop booting on 0.3.1 due to a VDP1 infinite loop detection optimization. This is fixed now.
Threaded VDP1 fixed rendering
– BlackFire : GUI elements no longer flicker.
– Burning Rangers: transparent elements (such as fire and explosions) are no longer long walls drawn behind, doors, etc.
– Scorcher : HUD is now drawn on top of level geometry.
– Virtual Golf (Europe) : ground is now full and random sprites no longer appear.
– Waialae no Kiseki – Extra 36 Holes: ground is now fully rendered.
Performance improvements
– SCSP threading (by @SternXD) : audio processing offloaded to a thread, dedicated up to 25-30% more FPS.
– SH-2 fetch stage emulation : propertimates dual-instruction fetch, ~halving memory accesses in the interpreter.
– SH-2 microoptimizations : various improvements combining for ~10-15% boost on CPU-heavy games.
New features
– SH-2 CPU overclock/underclock : adjustable from 25% to 500%.
– Japanese character support : visible in the Backup Memory Manager and other places.
– New window title bar options : hide game title and/or performance indicators.
– Option to pause emulation upon startup.
– New debugger window for CD Block partitions and buffer contents.
– New CD Block partition debugger.
Disc image loader improvements
– Improved CUE sheet parser for compatibility with ImgBurn dumps.
– No longer crashes when loading a PlayStation disc image or other unsupported formats.
github.com
Some features:
– Load games from MAME CHD, BIN+CUE, IMG+CCD, MDF+MDS or ISO files
– Automatic detection of IPL ROM (BIOS)
– Automatic region change
– Up to two players with standard controllers on both ports (support for more types of controllers to come)
– Fully customizable keyboard shortcuts
– Supports RAM, DRAM and ROM cartridges (others to come)
– Built-in memory manager to import and export backups, and transfer between the internal RAM and the cartridge RAM
– Backup of states compatible with future versions
– Rewind (up to one minute at 60 fps), turbo mode, frame-by-frame advancement (front and rear)
– Full screen mode with VRR support and low input lag
– Optional graphical enhancements, such as the deinterlaced/progressive rendering of high-resolution modes and the transparent rendering of mesh polygons
– Optional Emulation of the CD Block at Low Level
– A debugger in development with many advanced features
Here are the novelties:
Ymir v0.3.3
New features and improvements
– GUI : Specify missing ImGui style colors.
– System : Add Europe PAL and Asia NTSC (in that order) to default preferred after North America and Japan.
– VDP2 : Implemented color gradation effect. Fixes background in the Egg Birdon boss arena of Saturn Bomberman.
Fixed
– System : Properly autoselect IPL ROMs for Asia NTSC region (South Korea, Taiwan).
– VDP1 : Don’t mark automatically jumps to 0 as infinite loops. Fixed Akumajou Dracula X no longer booting. (#904)
===========
Ymir v0.3.2
CD Block HLE fixed
– Chisato Moritaka – Watarase Bashi & Lala Sunshine : FMVs now play correctly.
– Chou Jikuu Yousai Macross – Ai Oboete Imasu ka : intro sequence now plays correct.
– Cyber Speedway : music now resumes after properly pausing and unpausing.
– Digital Dance Mix Vol. 1 – Namie Amuro : animations and songs now play correct.
– Dragon Force : Working Designs logo FMV now plays correctly.
– Gunbird : boss animations now play correct.
– Legend of K-1 – The Best Collection: FMV of third fight corrections now plays.
– LifeScape – Seimei 40 Okunen Haruka na Tabi: no long freezes on opening FMV.
– Mahjong Yon Shimai – Wakakusa Monogatari: no long freezes on character select screen.
Marvel vs. Street Fighter : no longer crashes on Capcom logo.
– Mass Destruction : intro FMVs now play at full speed and in-game music now plays.
– NiGHTS Into Dreams... : Trick Ribbon music correct plays at all times.
– Panzer Dragoon II Zwei: no longer softlocks after pausing and unpausing multiple times.
– Senken Kigyouden / Xianjian Qixiazhuan : graphics now load correctly.
– Shellshock : no long crashes on CORE logo.
– Shining Force III : no longer gets stuck on Yes/No dialog choices or crash with CD read errors.
– Sonic Jam: in-game music now plays correctly.
– Tilt! : intro FMVs now play at full speed.
– X-men vs. Street Fighter : no longer crashes on Capcom logo.
SH-2 / VDP1 / VDP2 fixed
– Dark Savior : sprites are no longer spliced across frames.
– Deep Fear : color palette no longer masses up when opening the inventory.
– Magical Night Dreams – Cotton 2 : character highlight effect is now fixed.
– Neon Genesis Evangelion – Koutetsu no Girlfriend : now FMVs plays.
– Nobunaga no Yabou Returns : now plays FMVs and gos in-game.
– Revolution X – Music Is the Weapon (Europe) : title screen now displays the band.
– Ryuuteki Gosennen – Dragons of China: text frames are no long shifted to the right.
– Scorcher : game no longer crashes immediately in Training mode or randomly in other modes.
– Shellshock: in-game terrain is now drawn at full width (half resolution).
– Shining the Holy Ark: game speed is correct, no long double-taps movements.
– Stellar Assault: stop booting on 0.3.1 due to a VDP1 infinite loop detection optimization. This is fixed now.
Threaded VDP1 fixed rendering
– BlackFire : GUI elements no longer flicker.
– Burning Rangers: transparent elements (such as fire and explosions) are no longer long walls drawn behind, doors, etc.
– Scorcher : HUD is now drawn on top of level geometry.
– Virtual Golf (Europe) : ground is now full and random sprites no longer appear.
– Waialae no Kiseki – Extra 36 Holes: ground is now fully rendered.
Performance improvements
– SCSP threading (by @SternXD) : audio processing offloaded to a thread, dedicated up to 25-30% more FPS.
– SH-2 fetch stage emulation : propertimates dual-instruction fetch, ~halving memory accesses in the interpreter.
– SH-2 microoptimizations : various improvements combining for ~10-15% boost on CPU-heavy games.
New features
– SH-2 CPU overclock/underclock : adjustable from 25% to 500%.
– Japanese character support : visible in the Backup Memory Manager and other places.
– New window title bar options : hide game title and/or performance indicators.
– Option to pause emulation upon startup.
– New debugger window for CD Block partitions and buffer contents.
– New CD Block partition debugger.
Disc image loader improvements
– Improved CUE sheet parser for compatibility with ImgBurn dumps.
– No longer crashes when loading a PlayStation disc image or other unsupported formats.
GitHub - StrikerX3/Ymir: Sega Saturn emulator
Sega Saturn emulator. Contribute to StrikerX3/Ymir development by creating an account on GitHub.