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Wow, the code needs some optimizing!

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Dark Shikari

New member
Tried out some GCMs with the teaser of Dolphin... it seems to work, but damn, the core uses so much CPU! Now we all know PowerPC emulation is slow on x86 architecture, but something tells me it can get a little bit faster than this :plain: . Maybe use a bit of assembly in there to speed things up? Also, have you guys tried compiling the program using processor-specific code, you know, making a Pentium 4 version, an Athlon version etc (just by doing seperate compiles)? That might help alleviate the 4 FPS I get in Windwaker... :happy: . One thing that needs to be put in is a frame-limiter, so that some parts don't go crazy fast.
 

Gladiac0190

New member
cooliscool said:
You need to shut the fuck up because you have no idea what the fuck you're talking about!

WOW!
right...

there are so much people that want to seem superclever... I gave up talking to them...
 

talker

New member
I give up.. if you're think you know how to do it.. then make you're own damn gc emulator... and you will see how hard the work is...

>.< o_O
 

jareg

Just A Guy
Why so hard :plain:
We all know that the code needs optimizing :)
But dont worry i think the Dolphin team knows that very well so you dont need to make a thread just because of that
 

Knuckles

Active member
Moderator
This thread is plain useless and this guy a simple moron... :getlost:

learn a bit on stuff before saying dumb things, if you really think that the current PCs can runs all games at full speed with only 30 - 60% of the CPU usage, you simply are stupid. Even with a fully optimized code , it won't.

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