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WOW! 1964 runs PD perfect!

pj64er

PJ64 Lubba
actually, PD doesnt seems to be synced right for me. reaction to my input has a 2-3 sec delay. also the sound had become too quick, the whole intro sound is over before the n64 logo shows up!

however, on 0.7.3, there is no delay.
 

sk8bloke22

roll for life
Megaman X said:
This is awesome! All the other emu's I had runs this game crappy. But on 1964 8.0 the game runs perfect! :D

whoa 1964 8.0 - thats like 7.2 versions after anything thats been released publically... :innocent:
 

crhylove

Banned
hey!

megaman, what are your settings/specs?

i CANNOT get pd to work without immense stuttering in the audio or jumping in the video. this is on 950 mhz athlon/geforce 2. so i think i'm doin' somethin' wrong.
btw, how much memory does 1964 need for comfort? does 266 FSB effect much?


rhy
 

Rice

Emulator Developer
Crhylove

I post the spec requirement long time ago in some thread, but here it is again anyway.

Memory: 1964 uses 16MB(Compiler)+8MB(Compiler)+3~4MB(Compiler)+8/16MB(2* RDRAM Size 4MB or 8MB)+4MB(TLB Table)+1MB(Other Memory Segments)+SizeOfROM.

For Mario 64, ROM Size=8MB,RDRAM=4MB, 1964 will use 16+8+3~4+8+4+1+8 = 48~49MB

For Zelda2, ROM Size=32MB, RDRAM=8MB, then 1964 will use 16+8+3~4+16+4+1+32 = 80~81MB

For Conker, ROM Size=64MB, RDRAM=4MB, then 1964 will use 16+8+3~4+8+4+1+64 = 104~105MB.
 

Doomulation

?????????????????????????
Rice said:
Crhylove

I post the spec requirement long time ago in some thread, but here it is again anyway.

Memory: 1964 uses 20MB+8MB+8/16MB+4MB+1MB+SizeOfROM.

For Mario 64, 1964 needs 49MB, for the largest game Conker BFD, needs 58M+64M = 123MB.
It's very nice that 1964 uses so little memory. However, I can't get that formula to match the examples you gave. Can you be a little more specific, rice?
 

crhylove

Banned
no ? about it...

1964 is efficient and you guys are way :cool: .

i'm not sure why/how i'm encountering slowdowns on this machine. it runz urban terror at 1024x32 with bots at plenty of frames. i'm just trying to stab different areas and find the wound.

i couldn't imagine it was capping out the 256mb of memory, and LOTS of people are using the geforce2mx400, AFAIK. so those were maybe bad shots in the dark, but that's where i have to shoot.

btw it's an 950 mhz athlon, but that is still above min specs (though i keep reading about how so and so with the 1800 is so jazzed about life).

so it's not that either...

maybe it's the built in audio card. i have 2 audio cards installed in this machine, one is a very high end proffesional unit. maybe i'll try to run 1964 through that.....

/me goes to check it out.

rhy
 

pj64er

PJ64 Lubba
pj64er said:
actually, PD doesnt seems to be synced right for me. reaction to my input has a 2-3 sec delay. also the sound had become too quick, the whole intro sound is over before the n64 logo shows up!

*update* i get that only for the intro, the rest of the game is fine.
 

crhylove

Banned
actually...

for me, the sound is slow in the intro, then cuts out before it's done, mainly cuz the morphing logo has finished faster. then there is achy breaky sound in game. :eek:

but anyway... enough about me.

rhy
 

Laimie

New member
There must be something wrong with my emulator then. When i run Perfect Darkm, 1964 freezes the first time i shoot an enemy.
what's happening

:stupid:
 

pj64er

PJ64 Lubba
sk8bloke22 said:
dont use 0.8 as the speed limiter is broken. use an older version, eg. 0.7.2 patched with 0.7.3 .

no sk8bloke, thats what i thought at first. try pressing 'F6', it toggles the speed limiter.
 

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