I've been waiting for an oportunity to let in some light on the subject, so here goes, my humble 2 cents (tough I've never coded for a gamecube).
So.
WW tries to look JUST LIKE A CARTOON, which is why it neads heavy vertex interpolation (ganon's sleeve's alone are worth around 2-3k polys a piece). Also it doesn't just use the usual cel effect but some other framebuffer effects. The reason why it cracks up on items is that graphichs may be swapping reg values with the inventory
.
TP has a LOT less polys per model (link has 3-3.5k max). Also it uses at most 3 images per blended texture. Also it has 16 bit indices (unlike TWW which probably has 32). Also the inventory is not blank (it has regs allocated). This is why TP DOESN'T crack up
My specs are:
AMD Duron 1300
396 MB DDR (266 Mhz)
GeForceFX 5200 TD (64 bit) 128 MB
Matrox DiamondMax8 (~7200RPM)
OS: Win2k SP4 Rollup1
And I get 3-7 fps in menus 1.5~3 fps ingame
Conclusion: TPP might just be playable. I'll try to get my hands on a functional memcard and see if it really is and how far it goes (in my spare time, logically).
EDIT: THIS GAME CREATES FUNCIONAL MEM CARDS PROOF IN SCREENSHOT.
So.
WW tries to look JUST LIKE A CARTOON, which is why it neads heavy vertex interpolation (ganon's sleeve's alone are worth around 2-3k polys a piece). Also it doesn't just use the usual cel effect but some other framebuffer effects. The reason why it cracks up on items is that graphichs may be swapping reg values with the inventory
TP has a LOT less polys per model (link has 3-3.5k max). Also it uses at most 3 images per blended texture. Also it has 16 bit indices (unlike TWW which probably has 32). Also the inventory is not blank (it has regs allocated). This is why TP DOESN'T crack up
My specs are:
AMD Duron 1300
396 MB DDR (266 Mhz)
GeForceFX 5200 TD (64 bit) 128 MB
Matrox DiamondMax8 (~7200RPM)
OS: Win2k SP4 Rollup1
And I get 3-7 fps in menus 1.5~3 fps ingame
Conclusion: TPP might just be playable. I'll try to get my hands on a functional memcard and see if it really is and how far it goes (in my spare time, logically).
EDIT: THIS GAME CREATES FUNCIONAL MEM CARDS PROOF IN SCREENSHOT.
Last edited: