SamuraiMushroom
New member
I was excited to test out the N64 virtual console on the Wii, noting that the Wii uses a Radeon graphics card (and with this a DX API), so I was wondering how much of the N64 graphics they could actually pull off.
So eh, I suppose this is just for discussion of the Wii's emulator.
Questions:
I'm sure other people know the answers already, but I have a couple prominent questions.
Does the emulator use a stand alone emulator for each game to maximize compatibility?
How does the graphics API work, and does it directly interface with DX, or does it use it's own special 3D system?
Are they going to add some more freaking games any time soon?
What I've noticed:
The things that I've looked out for on the graphics was the frame buffer emulation and motion blur, seeing as these were pretty much the two most difficult things to emulate. In terms of frame buffer emulation it appears to be seamless, all the shadows and other effects show up very well. However, the motion blur appears to not be quite the same as the original. If any of you own a Wii, and are willing to front the 10$ for Star Fox, I noted that when you select an item on the menu, the cool motion blur effect of it scrolling up doesn't really look the same. Infact it looks kinda crappy. Of course, I'm sure few people would really bother to notice this, but then again we are all here on a forum to talk about the games we can't get over. The fps is immaculate, and things don't draw in the wrong error and such. I suppose it would be pretty easy to pull it off considering they undoubtedly have the source to the old N64 API.
In terms of using the emulator, the first thing I considered was if anyone would be bold enough to rip it and try to get it working on a PC. I'm not sure if the Wii uses an OS of any specific kind, but I'm somewhat sure that there wouldn't be large compatibility issues. However I'm sure ripping the emulator would be lawsuits galore.
Either way I don't have a really good idea what I'm talking about, so I'm giving you all a chance to tell me how wrong I am
Anyways, discuss and such.
So eh, I suppose this is just for discussion of the Wii's emulator.
Questions:
I'm sure other people know the answers already, but I have a couple prominent questions.
Does the emulator use a stand alone emulator for each game to maximize compatibility?
How does the graphics API work, and does it directly interface with DX, or does it use it's own special 3D system?
Are they going to add some more freaking games any time soon?
What I've noticed:
The things that I've looked out for on the graphics was the frame buffer emulation and motion blur, seeing as these were pretty much the two most difficult things to emulate. In terms of frame buffer emulation it appears to be seamless, all the shadows and other effects show up very well. However, the motion blur appears to not be quite the same as the original. If any of you own a Wii, and are willing to front the 10$ for Star Fox, I noted that when you select an item on the menu, the cool motion blur effect of it scrolling up doesn't really look the same. Infact it looks kinda crappy. Of course, I'm sure few people would really bother to notice this, but then again we are all here on a forum to talk about the games we can't get over. The fps is immaculate, and things don't draw in the wrong error and such. I suppose it would be pretty easy to pull it off considering they undoubtedly have the source to the old N64 API.
In terms of using the emulator, the first thing I considered was if anyone would be bold enough to rip it and try to get it working on a PC. I'm not sure if the Wii uses an OS of any specific kind, but I'm somewhat sure that there wouldn't be large compatibility issues. However I'm sure ripping the emulator would be lawsuits galore.
Either way I don't have a really good idea what I'm talking about, so I'm giving you all a chance to tell me how wrong I am
Anyways, discuss and such.