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"Wii elbow"; Wii's breaking tvs?

A.I.

Banned
The Wii may have 'revolutionary control' and may be super fun to play but wouldn't the cord to the numchuck controller not to mention the wrist strap get annoying after a while, with it constantly dangling and swinging around from your movement?

And why didn't Nintendo make it totally 'wireless' or should I say 'cordless'? Was it limited to technology (I don't think so) or were they just trying to save money?
 

ScottJC

At your service, dood!
That's making massive assumptions there, but you're missing a major factor here - we hold traditional controllers with two hands, with the nunchuck on your left hand and the wii remote on the right its still a two hand control scheme, you don't let go of the nunchuck or the wiiremote when you're using them so theres no dangling. Remember, the Nunchuck is de-tachable

What do you mean it isn't wireless, theres no wires in between you and the console so that by definition is wireless. If you mean the wrist strap, thats not connected to the console thats a safety feature - Unfortunatly it doesn't work when you play by throwing the remote at 70mph (Excessive force) and by doing that you were bound to break something anyways.

By totally wireless you're probably thinking of between the nunchuck and the wii remote, well guess what to do that they'd need another wrist strap! The main thing is personal preference, if you don't try it how are you going to know if you like it?
 
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Doomulation

?????????????????????????
The Wii may have 'revolutionary control' and may be super fun to play but wouldn't the cord to the numchuck controller not to mention the wrist strap get annoying after a while, with it constantly dangling and swinging around from your movement?
How can the wrist strap get annoying? It's fastened around your arm; it doesn't move. I don't get what you mean by the cord to the nunchuck gets annoying. It's just a cord that you never touch!

And why didn't Nintendo make it totally 'wireless' or should I say 'cordless'? Was it limited to technology (I don't think so) or were they just trying to save money?

The reason was to save money, ie not make the controller too expensive.
 

repeater

Jackass
replacement wiistrap

When I contacted Nintendo concerning the faulty wiistrap, they sent me this replacement. I love it.
wiimote_strap.jpg
 
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OP
smegforbrain

smegforbrain

New member
Oh btw, for smegs reference, this is what's putting words in someone elses mouth is:

Sorry, but no cigar.

You keep making the piss-poor assumption and jamming it down everybody's throats that people don't want to play the Wii because they're afraid of something new.

It doesn't fly, so get over it.
 

Doomulation

?????????????????????????
Sorry, but no cigar.

You keep making the piss-poor assumption and jamming it down everybody's throats that people don't want to play the Wii because they're afraid of something new.

It doesn't fly, so get over it.

Just for the record, why DON'T you try the new console, or why DO you shy away from the console? I, for one, don't like to accept facts thrown around loathing the controller without testing it.
 

A.I.

Banned
I, myself, am actually quite happy and excited to try it when it arrives this Wednesday in Australia, though I might have to wait later when the hype and mob dies down before I can literally try it.

It will be interesting, though, what kind of security measures shops will take in displaying the Wii, whether they will have some kind of security barcode thingy attached to the remote controller (I kinda doubt it) or more likely just as they do with controllers attach a security cord to it which will be really annoying.

Add the numbchuck controller to the mix and its gonna get kind of messy! But it still will be alot of fun playing it and I'm sure I will be hooked in getting one, however I will wait till the price subsides.

And I don't doubt the Wii won't be sucessfull. Just as the Gameboy is a classic I predict so will the Wii!

Hmm... I wonder what the Wii 2 will be like? :)
 
OP
smegforbrain

smegforbrain

New member
Maybe not for you, but I never gave a crap about what you think or say. My superiority complex wouldn't allow it.

Well, at least we know you're true to your title. But then, I'm sure your superiority complex doesn't allow you to ever admit you're wrong, either.

And, not surprisingly, you're wrong in this thread with your pathetic assumptions of others.

Just for the record, why DON'T you try the new console, or why DO you shy away from the console? I, for one, don't like to accept facts thrown around loathing the controller without testing it.

And here we are, back to putting words into the mouths of others again.

For starters, do I think the controller is all oh so revolutionary as Nintendo is making it out to be?

No, I'm not buying that hook, line, and sinker like some others - there have been arcade games for awhile that basically do the same thing as the Wii controller, tracking movement for the action on the screen, they just aren't wireless. And, no, those arcade games don't impress me either, but others seem to enjoy them, so more power to them.

So, am I not considering buying a Wii because of the controller? No.

When some of the stuff for the Wii was announced, I DID say the emulation possibilities and downloading old games were intriguing, but that's not enough to make me want to buy the thing.

I'm not considering buying a Wii because Nintendo's consoles haven't had a wide range of games that I really wanted to play since the SNES.

Looking over my game collection, what of my favorite series are on the GameCube?

Final Fantasy series? Outside of CC, no.
Dynasty/Samurai Warriors? No.
Onimusha/DMC? No.
Marvel Universe-based games? They're all multi-platform, and thus do not justify themselves.

Do I expect things to change with this generation of consoles? No.
MS and Sony may each have less exclusives over the other these days, which to be perfectly honest does make me think the 360 may end up being worth getting over the PS3, but Nintendo's exclusives I could care less about.

In the end, the controller matters little; it's all about the games. If the console doesn't have the games, then that console is pretty damn useless to me.

Just as an example, I had a buddy pick up an XBox last year, shortly before the 360 came out. He said he was hoping to pick up some RPG's. I had to laugh at him. This is a fellow who tears through games like Elder Scrolls 3 for PC in weeks instead of months or whatever it takes to play through them. His XBox is now collecting dust cause he's already played all the RPG's that were made for it.

You've gotta have games. :)
 

Cyberman

Moderator
Moderator
As far as I can tell it's really both parties problem.
Nintendo is partially to blame but not fully. I can understand this kind of problem because most of there testing is with people who were carefully instructed. Not with spazzes LOL. A bit of engineering could solve SOME of the problem.
Being somewhat familiar with BFI (Brute Force and Ignorant) behavior, it's a very instinctual thing to BFI something. So do you rely on 'educating the consumer' to use the remote properly? Right, like people READ the Manual. I almost never do, but I have yet to smash my monitor also. I generally try to delicately handle something first.

I think the Wii is kind of cool, though I suspect some careful thought on the wear on the little thong piece for the Wiimote might have been a good idea. My guess is the engineer said "Heck it's a freaking strap we don't need to do a whole lot of research!" Or differently put someone just put it on and it was decided to be good enough.

Now I've had to design things for use by people who aren't delicate with things and BFI things a lot. This is how I can recognize the mistake. Why? I've done it myself. "Oh I don't need a strong hardy button here" after replacement "This button won't die that easy!" I concluded to consider potential BFI incidents in all my designs. Especially panels with lots of buttons and a potentially pissed off user. Button failure is the number one reason for broken control panels LOL.

Anyhow I could see this happening. It's really both parties fault. Nintendo's mistake was not taking more ergonomic and functional considerations. Also the API for the Wii control if it's a bit hard to use then that makes the programmers make lots of dumb mistakes. These both can be contributing factors to Wiimote fling issues. The users mistake was not considering they were using something a bit delicate like it was a morning star.

I hope Nintendo comes out with an improved Wiimote instead
1) lighter (balistic issues) with a soft cover to keep impact lower.
2) significantly stronger, people ARE swinging this thing you know. I've seen people do amazing things with equipement. :D
3) better API and step by steps suggestions for testing the Wiimote in a game.
4) be sure all games have DISCLAIMERS on them about using the Wiimote :)

Everyone should lighten up, at least people aren't dying here. I would be anoyed if my monitor was trashed though.

Cyb
 
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Doomulation

?????????????????????????
I hope Nintendo comes out with an improved Wiimote instead
1) lighter (balistic issues) with a soft cover to keep impact lower.
2) significantly stronger, people ARE swinging this thing you know. I've seen people do amazing things with equipement. :D
3) better API and step by steps suggestions for testing the Wiimote in a game.
4) be sure all games have DISCLAIMERS on them about using the Wiimote :)

They should add reminders in the games. Do not swing it too hard, etc. I'm sure there will 3rd parties who will do controllers in time, though, and maybe they will be better that Nintendo's. We'll see if Nintendo changes their own controllers.
And Nintendo have already created a software to help developers with the control. The API is hard to use because it's new--developers just aren't used to a free-style hand control. Another reason they made that software to help them program actions with little or no effort.

Want to fix your wrist strap? It's possible. How, you ask? With a braided fishing line!
Wii Strap Fix - a photoset on Flickr
 
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ScottJC

At your service, dood!
Having got my Wii today (actually yesterday), I can safely say anyone who lost grip of their remote are idiots. i've played for 8 hours and never once let go of it or even come close to let going it.

I'm yet to swing my arm hard enough for the controller to move one foot in the air -but at the same time i'm not moving the controllers slow enough for it not to be fun, people need to find a better balance because i don't see how anyone can hurl this around like they do.
 

bcrew1375

New member
I too have never had a single problem with my controller. It has always stayed firmly in my hand. I play Wii Sports Boxing alot and sometimes get pretty aggressive with the Nunchuk and Wii-mote. I've also worked up quite a sweat before and I still have yet to even come close to losing my grip. As Scott said, anyone losing their grip is a careless idiot. I also still have no regrets about buying my Wii. It's also going to have free online play in 2007 :). Smash Brothers Brawl, I hope it is online-compatible *drool*
 

Doomulation

?????????????????????????
I wouldn't go as far as to call someone idiot. It can happen to anyone who is careless. There are a lot of careless people in the world.
As for SSB Brawl, it will be online.
 

Hese

Nintendo Fan
I've heard that someone has pierced their TV with the Wiimote. xD I mean that they swung the controller so hard that when it slipped, it pierced the whole TV and made a hole. How can someone have that much muscle? :D
 

smcd

Active member
If it was an LCD or projection TV, it probably wouldn't be too hard - especially compared to a CRT style TV.
 

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