hurleybird
New member
Hi guys, you may not remember me, but I was the guy who originally suggested loading hi-res replacement textures in N64 games. Anyways, I just just got a new widescreen LCD, and after playing around with 1964 a bit, I have an idea of how we can easily implement native widescreen support in N64 games!
Ok, this is probably more of a graphics plug in job and not a 1964 thing, but here goes anyway, as I'm not sure where else to post this. Rice's video plugin already supports playing the N64 roms in a widescreen resolution (such as 1680x1050) but this is not true widescreen gaming, as everything still gets stretched. For 3d elements, proper horizontal+ widescreen support is super easy, just change the field of view from the default 90 to 100 (for 16:10 displays, different aspect ratios will vary... 16:9 is 107 IIRC). 2D elements (such as HUD elements) are a bit more tricky, as these would probably still be stretched... however, as we already are able to make replacement textures it should be possible to just make new 2D elements that scale properly into widescreen. Super easy! (at least for 3d games)
Ok, this is probably more of a graphics plug in job and not a 1964 thing, but here goes anyway, as I'm not sure where else to post this. Rice's video plugin already supports playing the N64 roms in a widescreen resolution (such as 1680x1050) but this is not true widescreen gaming, as everything still gets stretched. For 3d elements, proper horizontal+ widescreen support is super easy, just change the field of view from the default 90 to 100 (for 16:10 displays, different aspect ratios will vary... 16:9 is 107 IIRC). 2D elements (such as HUD elements) are a bit more tricky, as these would probably still be stretched... however, as we already are able to make replacement textures it should be possible to just make new 2D elements that scale properly into widescreen. Super easy! (at least for 3d games)