UltraThing
New member
I know it sounds strange, but its definitely happening. Mostly when my son plays using VisualBoyAdvance, but I am pretty sure it happened once running SNES9x too. As far as I know, so far Project64 has NOT affected WinMX.
How sure am I that VisualBoyAdvance is killing our queue list in WinMX>? Just about 100% ... but I have no clue why it's happening.
How sure am I that VisualBoyAdvance is killing our queue list in WinMX>? Just about 100% ... but I have no clue why it's happening.