From the Dolphin readme. In English, it states that the processor and the video card are extremely difficult to emulate, since they are the most powerful ever seen in a console (until the XBox 360) and they are different from computer hardware. The processor is a Power PC, so it might be easier to emulate in a Mac.The main processor of the Gamecube is a PowerPC derivative
running at 485MHz with some additional SIMD instructions.
It is extremely time consuming to emulate and is the main
bottleneck of Dolphin.
The Gamecube "Art-X" graphics chip is probably the most
complex ever seen in a console, except maybe the NV20+ in
the XBox. Unlike the NV20 the Art-X is very different from
PC hardware, so it requires a lot of computer power to
emulate, and it may not be possible to support all features.
It can do some very weird stuff like having two alpha
compare operations that can in turn be xored, anded or
whatever, and has performance counters that are impossible
to emulate properly that may be used/abused for purposes
like occlusion culling, as has been seen already (the
weird boxes in Mario Sunshine). Coverage queries may
possibly be used on hardware that supports them to fake
this feature reasonably.
Also its texturing abilities are extremely advanced, right
up there with the XBox and in some areas even more
feature rich.
That is why Radeon 9500+ / Geforce FX is the minimum
specification for running Dolphin properly.
Alex The Great said:I have a question. How can a 485Mhz Power PC run faster than a 2Ghz PC Processor? And how does the Art-X compare to computer video cards?
ChaosCode said:As requested in another forum here is what SSBM looks like the in the new beta,
looks really nice but speed has taken a hit.
Chill out! I was just asking a question. And I was looking for a more accurate answer.Google is your friend. the seach button is your friend. staying on topic is your friend. if people dont start following the rules bans are going to be give out. about why computers run gamecube games slower then a gamecube simple.
gamecube does not equal a PC.
PC must be recoded to talk like gamecube in the PC own language.
It may take 3 to 4 words to speak 1 gamecube word making it 3 to 4 time slower.
Now 3 to 4 is just a guess it could be in some cases 10 to 20.
I dont want anymore off topic crap in this thread.
Alex The Great said:Chill out! I was just asking a question. And I was looking for a more accurate answer.
Anyway, I'm happy to see Dolphin is still in development, as long as we don't have to wait another year.The developers still need to improve the core, but I can wait a bit longer.
jih2000 said:Wow, starting to look really nice :drool: thanks for sharing the screenshots with everyone![]()
Would be cool if you could do something like the PJ64 team do with closed betas for contributers, if you had the dev time to do such a thing.
To devs: is the interface for the plugin specs nearing completion yet or still a way to go?
Thanks,
Marty
That's what I ask myself, but emulating the Gamecube IS very hard to do. And the developers aren't warez scientists...It looks beautiful, and way to go for a good job but...
Why is the speed decreasing?
I think that speed optimization should be top priority, now that everything looks great...
It doesn't help if the game looks flawless but plays on 0.8fps...
Why not focus EVERYTHING on speed optimization?
I bet it can, but at a very low speed. Wait a year or two. Cheers!any body can tell me if one piece works on dolphin