MASTERJUNOJET
New member
I know this has been brought up before a long time ago, but I could never find any answers. I can't quite figure out why external model rippers like 3D Ripper DX, glIntercept w/ OGLE, 3D PrintScreen, or GameAssassin always fail to dump geometry. My best guess would be the fact that they have to hook the DLLs to the emulators rather than an actual game. However, I was about to pass it off as impossible until I read that people are easily using 3D Ripper DX to dump GC stuff from Dolphin. That and glIntercept does appear to actually intercept, but never dumps geometry.
So to all of you who know about the inner workings of n64 emulation and their GPU plugins, why don't external rippers work?
I have messed around with LemD3D8 and TR64_ogl and their built in VRML dumping, but they don't give good results for the game I need to dump (Jet Force Gemini). External rippers are quite powerful and yield impressive results, so its worthwhile to solve this... if it can be solved.
Thanks.
So to all of you who know about the inner workings of n64 emulation and their GPU plugins, why don't external rippers work?
I have messed around with LemD3D8 and TR64_ogl and their built in VRML dumping, but they don't give good results for the game I need to dump (Jet Force Gemini). External rippers are quite powerful and yield impressive results, so its worthwhile to solve this... if it can be solved.
Thanks.