Shin_Gouki
New member
well i'm not expecting a "working" version, i want to test or look what error it spits out.
It's a great start though, Auria. Nobody expects you to put out a working version tomorrow (or ever, even if we'd like it). Any progress that brings us closer is appreciated.
Just don't let yourself get burned out on it.
However, you claim jttl_audio and blight_input also use linux-specific headers. I checked the source and they seem to be using SDL correctly. Could you be more specific as what linux-specific stuff is there? Since a portability effort will be a big part of 1.5, I'd like to know so I can help fix it.
#include <linux/input.h>
Is this dead?
You've posted patches where? You can either post a patch file here on the page, or better yet... you can request SVN access from Richard either here or in the irc channel.
I'm looking forward to seeing these patches there IS a wip ppc recompiler being bade by a seperate team for the gamecube if I'm not mistaken
I think the goal is to support intel macs, not PPC macsBleck. I know PPC support would be nice for Macs, but 10.6 won't even support PPC. Seems like a lot of work for a soon-to-be unsupported architecture. Not to step on any toes, I know some of you guys didn't buy your PPC Macs that long ago. But you have to be practical.
But yes, there's a lot of progress being made on the PPC front with Mupen64GC.