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What's about netplay?

Do you care about netplay?

  • No, I don't care, I don't play multiplayer games anyway

    Votes: 3 8.1%
  • It is cool. But really does not matter very much

    Votes: 6 16.2%
  • It is great if we can have it really working over Internet, not just over LAN

    Votes: 19 51.4%
  • It is the most important feature missed from current N64 emulators, should be #1 priority feature to

    Votes: 9 24.3%

  • Total voters
    37

Rice

Emulator Developer
It is not only for 1964, but for N64 emulators in general. Netplay can be done in emulator, or in an input plugin.

How important is it? Do you want it very much, or do you care?
 
OP
Rice

Rice

Emulator Developer
mightyrocket said:
Roms needs to be modified to play on the net, but it should be really awesome!

As far as the game supports multiplayer, the ROM does not need to be modified.
 
Well, smash bros doesn't need it, but perfect dark has split-screen and if you stretch the screen+play on the internet, the game will run too slow, and will look really stretched up!
 

Doomulation

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It would be great if it could be made working over internet at a decent speed so you could enjoy your favorites games (like ssb) with others players all over the world.
 

Lizard Blade

New member
I think netplay really comes down to one game: Perfect Dark. IMHO PD is the best single player first person shooter, period. And if it could be played online it would be a big contender for best online fps as well.
 
I should say "Schibo and Rice, go for it", and create your own multiplayer system, better than kaillera and create stretch software which will change the screen-size (you don't may see the screen of somebody else). Maybe it would be the ultimate multiplayer-system!!!
 

GE Master

New member
Okay here I go.

-This should be the number #1 priority.
-If you did this, as you suggested was possible (meaning fast framerate performance) then you would no doubt become legendary.
-People who aren't into the emulation scene would no doubt be in disbelief about it.
-Finally some Nintendo 64 World Champions could be crowned.

Really, in terms of words, this is tough to put into perspective. What many people may not understand is that when you speak of on-line play you mean high framerate performance. The same performance that you would get if you were playing someone in the same room. At least that is how I understood what you said, provided a high speed internet or LAN is used.

I'm glad I'm not the only one saying it. Perfect Dark is a game that would put this over the top. You would be creating a scene that would likely be beyond your imagination. Do it. Based on what you've done with 1964, you deserve to become legendary. I'm not trying to blow smoke up your arse either. I'm serious. I can't underscore how revolutionary this would be.

Games worth the price of admission:

GoldenEye
Perfect Dark
Mario Kart
Excitebike
SuperSmash Brothers
Mario Tennis

Those titles alone would create an immense following for online play. I also add these games all deserve World Champions.
 

KaioShin

New member
LAN-Support would be a first admirable goal I think, but If you
do then PLEASE make it better than the system SNES9XW is using.
I played Bomberman 5 a while ago through LAN but it went terrible Off-Sync a few seconds after the game started.
(For Example, I died but on my friends computer I was still alive and even walking around!) Anyway I think smooth Netplay through the Internet is very difficult to archieve.
 

Clements

Active member
Moderator
I put Don't care, as on 56k its not worth it. The checksums of the roms would have to match, or it wouldn't work AFAIK (for internet) LAN would be easier... but I have two pads, so I can play multiplayer with PJ64 anyway. I hate playing online because you never win.
 

Slougi

New member
Personally I do not care much for netplay. The n64 multiplayer games are more fun played with the other person in the same room. Also since this is non-trivial to implement, I believe the time could be spent on other areas. (Improved sound, for one.)
 
Yes, you're right. And it's impossible to get N64 games running good on the internet. This will run slow and a difference of 0,5 VI's with the other comp will unsync the whole game.
 
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jvolel

Destoryer of worlds
Doomulation said:
It would be great if it could be made working over internet at a decent speed so you could enjoy your favorites games (like ssb) with others players all over the world.

I agree, and for those who are thinking of stretching the screen I think that would be a great option ( it was something lemmey from nemu was thinking about before he quit, he said something about it sending the necessary meta deta) If possible anyway. Netplay on the net would be great! since no other emu really supports that. Well it would be best for people with fast connections, since playing on the internet with a 56k is bad no mater what game your playing.

KaioShin said:
LAN-Support would be a first admirable goal I think, but If you
do then PLEASE make it better than the system SNES9XW is using.
I played Bomberman 5 a while ago through LAN but it went terrible Off-Sync a few seconds after the game started.
(For Example, I died but on my friends computer I was still alive and even walking around!) Anyway I think smooth Netplay through the Internet is very difficult to archieve.

1964 uses kalliera (sp?) right now....

anyway am thinking the frame rate of the games would have to be boosted to almost double the normal speed. So that if there is any slow down the frame rate would maybe slow down to normal speed? (of course thats not including the inputs and ect... so am most likly completely wrong on that :doh: )

GE master - you forgot Conkers bad fur day! :doh:
( i know my cuz for one has been dying to play people who so called mastered that game, his character is fox, the guy has gotten insanly good with him he has this whole thing about delays he knows what moves/items causes delays in attacks and blah blah ) <--- was talking about smash bros
 
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Lizard Blade

New member
mightyrocket said:
And it's impossible to get N64 games running good on the internet. This will run slow and a difference of 0,5 VI's with the other comp will unsync the whole game.
Two things to think about:
ZSNES has netplay, it works great, and it even works on 56k. 1964 would only need the first two of those attributes, since I'm sure none of us expect to get a decent experience on any modern game on dial-up.

And the other... in 1997, 1998 even, would anyone have believed you could play N64 games on a computer?
 

Cyberman

Moderator
Moderator
Off and on I've been working on an input filter plugin for netplay.

There are some things to consider about this and Rice and I had a long winded conversation about it over a year ago (grin). I worked on it but found there to be no 'brilliantly' obvious solution to make it easy.

Kallisto support is the 'obvious' solution but it's slow because it's very generic.

The biggest problem is latancy and synchronization. It's possible to get 56K connections to be up to speed though with UDP or TCP. I think calling it a 'lan protocol' is kind of silly in perspective since the internet is composed of an androgenous combination of various physical media connections IE T1 DSL Dialup ethernet in 100T 100T/2 1000T 10T ATM you name it. Kallisto is pretty slow for netplay it probably has a lot of overhead I don't know what it's data burden is. my guess if if you have anything less than ISDN it will be slow.

Anyhow at least PJ64 recognizes my plugin :) I just need it to link as both the graphics and input plugin and forward information between the emulator and the plugin. This is the point I stoped at basically :) I'll probably get back to work on it sooner or later.


Cyb
 

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