catch up mate, im not talking about emulation, im talking about the API itself.
ICONOCLAUST CATH THE F UP
You are more behind than I thought. Dude, I was talking about OpenGL not always being faster than DirectX. I don't know where you made that up.
im not talking about emulators, open your damn eyes.
You said I was using Project64 as an excuse for DirectX seeming faster. I was only defending myself by saying that the emulator actually doesn't matter.

Open your eyes, man.
Opengl is faster then D3D, and i can prove it on any system i put together, its not my fault you dunno how to set your machine up.
How you put your system together isn't an excuse. Just because all of the systems you put together so happen to run OpenGL faster than DirectX doesn't mean that applies with all the computers in the world. So presumptious, you are. You can't "set a computer up" so that one rendering engine runs one faster than the other; what matters on which is faster is your video card and your hardware. If you can blame the fact that DirectX is faster than OpenGL on my machine by blaming the way I set it up, which doesn't matter as long as it works, then I can blame you for setting up your PC wrong so that OpenGL runs faster. Quit making up excuses.
i can reproduce Opengl's superior performance, on a MX440 all the way up to a 7900GT on a variety of different system setups.
You could, if you knew how to set all those up.
Opengl is always faster where setup properly. and When your thinking opengl, you don't need to High FPS, as opengl runs faster then D3D at low fps as well,.. actually opengl is a smoother API in all scenarios.
DirectX is faster on mine, and my PC was repaired at a hardware store and setup properly. Besides, how you set it up...doesn't matter! As long as the damn thing runs, the only thing affecting emulation speed is RAM, your video card, your hardware, but not how you set your PC up or the structure of it. You really are an API expert.
for instance. i can run Unreal Tournament in 8xAA with no performance hit (but definitely much better quality) at 100fps,.. while in direct3D, the fps are more like 45.
DirectX is 250 FPS over here on Super Mario 64, while OpenGL is about 70 to maybe 100. On an FX 5200? Face it, dude. You're making up excuses, like the way I 'set it up', to try and hide the fact that you are wrong and that OpenGL is not always faster than DirectX (or vice versa).
the reason for this is becoz nvidia are better at Opengl renderings then Direc3d, and this was showcased on the FX series,.. and i don't say this from my own experience, the general consensus is, is that Opengl runs faster then D3D on nvidia cards.. and for anyone that it doesn't, there is underlying system bottlenecks.
I think you mean, for anyone who doesn't have OpenGL running faster, they use computers that you don't use.
You definitely do.
btw.. emulation slowdown? i couldn't care less about that. being able to set an fields per second limit so that you can run pal games at 60fps would be better...
Emulation slowdown means decrease of speed, which affects PAL as well. If a game had a slowdown issue, it could drop down to 20 FPS depending on the game. You would rather have PAL running at 60 FPS rather than getting rid of the slowdown issue which could make it run slower than 60 frames per second? You have to get rid of the slowdown issue, first!
It's common sense, dude, learn it....