New features and ideas, hmmmm.
Well, better widescreen support. I know that only a couple of Games (GoldenEye and Perfect Dark come to mind) actually have a 16x9 widescreen (most games are only in 4:3) and I know you can't make a game truly widescreen unless it supports it. But, it would still be nice to be able to output to you're Hi-Def television in 16x9 resolutions for those games that do support (like 1920x1080 and 1280x720p). Custom resolutions and more built in resolutions would also be great (like special ones such as odd plasma TV widescreens like 1280x1024, 1024x1024, 1280x768 and 13**x768. Yeah, I know some of those don't work out to 16x9 but that's what some TVs use). It might even be nice to be able to simply detect what you're monitor or second device is using and output it to whatever that monitor is set at.
Surround sound support and surround sound simulation through sPDIF sounds good.
For those people suggested a visible controller pattern to see button mapping in the config screen, ever consider a 3D version like what we saw in goldeneye back in the day? You'd push the button down on the real controller and it would go down on the rendered one. Gimmicky, but still neat and intuitive.
I'll try to think of some more things nobody else mentioned. Thanks for hearing the fans out guys.
Well, better widescreen support. I know that only a couple of Games (GoldenEye and Perfect Dark come to mind) actually have a 16x9 widescreen (most games are only in 4:3) and I know you can't make a game truly widescreen unless it supports it. But, it would still be nice to be able to output to you're Hi-Def television in 16x9 resolutions for those games that do support (like 1920x1080 and 1280x720p). Custom resolutions and more built in resolutions would also be great (like special ones such as odd plasma TV widescreens like 1280x1024, 1024x1024, 1280x768 and 13**x768. Yeah, I know some of those don't work out to 16x9 but that's what some TVs use). It might even be nice to be able to simply detect what you're monitor or second device is using and output it to whatever that monitor is set at.
Surround sound support and surround sound simulation through sPDIF sounds good.
For those people suggested a visible controller pattern to see button mapping in the config screen, ever consider a 3D version like what we saw in goldeneye back in the day? You'd push the button down on the real controller and it would go down on the rendered one. Gimmicky, but still neat and intuitive.
I'll try to think of some more things nobody else mentioned. Thanks for hearing the fans out guys.