hey all (^_^)
have to say that without sound or joystick input ... you can get Mario working quite nicely at around 25-30fps @ Windowed 640x480x16 on a Cyrix 200mx w/128Mb Ram on an SiS 6326 4Mb Card using DirectX 8.1 on WinXP Pro SP1
however personally i can't stand playing games without sound, and i've found that this is what causes the largest slowdown.
i mean the best plugins for PJ64 are Jambo's Dx series which come with it, Audio - Controller - Display
now as soon as you add sound, for games like Paper Mario, Pokémon Stadium, Zelda, Mario, etc... the less demanding games my Duron 800Mhz w/512Mb Ram on a GeForce2 Go! 200 32Mb using DirectX 9.0 on WinXP Pro SP1
will just about play the sound normally, occasionally goes all jittery when larger scenes are shown - but on the whole is good.
however when you try to play the more demanding titles like, Banjo Kazooie, Perfect Dark, Conkers Bad Fur Day, etc...
the sound because unplayably jittery - and i've noticed this hasn't much to do with the rendering speed niether.
Because it'll happily tinker along at 40-60fps even with FSAA at like 4x
i've noticed though alot of the plugins are still based within the old DirectX's ... like the Graphics plugin is Dx6 and the controller is Dx7 - and i think the sound is Dx7 too.
Dx 8.1 and 9.0 have alot of increased speed though, so it might be an idea updating the plugins - atleast to DirectX 8.1 as the sound will benifit alot i would think due to the new system.
And Graphics would definately get alot quicker with DirectX 9 support
Guess you guys don't own N64DDs though, cause i can't run my Pokémon and Zelda games from it