Dejital
New member
Hey, this isn't a help topic, just my sharing some thoughts.
I had downloaded DarkMan's plugin before and have used it in GoldenEye (it worked pretty well). For those of you who don't know, this is a plugin that allows you to use the mouse as well as the keyboard while playing a game.
It wasn't until today that I played Ocarina of Time and noticed I couldn't hit a darned thing with the slingshot, so I went to DarkMan's plugin for a solution. What I did was add the mouse as a "secondary" to the analog, which means that I can use the keyboard as well as the mouse to move Link. You can obviously guess that moving Link with the mouse will be tedious, so I was glad I could keep the keyboard in there as well.
After doing this, I tested my slingshot and it was a success! Eventually, I started playing again and noticed I could use the mouse in the game's menus, which offers a sort of PC game menu experience. That wasn't the end of my discoveries since I noted that I can also use the mouse to make mild turns with Link, and use the keyboard to make much tighter turns.
Of course, I don't have 3 arms, so I added the left mouse click to the A button as a "secondary" as well as right mouse click to the B button. Didn't take me too long to try the mouse roller as the Z-Trigger.
I wouldn't be posting this if I didn't like my idea. While playing, I have my left arm on the directional keys, holding down on Up to move forward; I use the mouse to make turns and the left mouse click to Roll and the right mouse click to slash at enemies with the sword. The mouse roller works fine with the Z-Target feature quite well also.
I'll add an attachment with my inputs for anybody willing to try. Believe me, this works VERY well.
PS. The plugin is called DarkMan's DInput. I am using version 4.0b.
I had downloaded DarkMan's plugin before and have used it in GoldenEye (it worked pretty well). For those of you who don't know, this is a plugin that allows you to use the mouse as well as the keyboard while playing a game.
It wasn't until today that I played Ocarina of Time and noticed I couldn't hit a darned thing with the slingshot, so I went to DarkMan's plugin for a solution. What I did was add the mouse as a "secondary" to the analog, which means that I can use the keyboard as well as the mouse to move Link. You can obviously guess that moving Link with the mouse will be tedious, so I was glad I could keep the keyboard in there as well.
After doing this, I tested my slingshot and it was a success! Eventually, I started playing again and noticed I could use the mouse in the game's menus, which offers a sort of PC game menu experience. That wasn't the end of my discoveries since I noted that I can also use the mouse to make mild turns with Link, and use the keyboard to make much tighter turns.
Of course, I don't have 3 arms, so I added the left mouse click to the A button as a "secondary" as well as right mouse click to the B button. Didn't take me too long to try the mouse roller as the Z-Trigger.
I wouldn't be posting this if I didn't like my idea. While playing, I have my left arm on the directional keys, holding down on Up to move forward; I use the mouse to make turns and the left mouse click to Roll and the right mouse click to slash at enemies with the sword. The mouse roller works fine with the Z-Target feature quite well also.
I'll add an attachment with my inputs for anybody willing to try. Believe me, this works VERY well.
PS. The plugin is called DarkMan's DInput. I am using version 4.0b.