NeTo
Emu_64 HiP Coder
What's new
(31/12/2003):
- File is now based on Rice's ini from 29/30. So it includes changes on Framebuffer settings, games that didn't worked with Emulate Clear (Jet Force Gemini) and maybe something else. Well, basically Rice's last ini with more crcs.
(06/12/2003):
- FastTextureCRC set to off for Pokemon snap and Magical Tetris Challenge
(03/11/2003) Updated:
- Enabled Emulate Clear for games that may requiere it. This includes:
* 1080° snowboarding
* Donkey Kong 64
* Jet Force Jemini
* Pokemon Stadium
* Star Wars EP1 Racer
* Star Twins
* Zelda OoT
* Zelda MM
* Zelda MQ
* Removed: Conkers Bad Fur Day (crashes at intro with emu clear on)
NOTE: The above games need to be checked.
- Added a few games to the Ini (like Virtual Pool and Star Twins)
- Some minor other changes
(11/10/2003):
- Added: Tamagotchi w/ FastLoadTile
- Added: Bangaioh, Mega Man 64, California Speed w/ IncTexRectEdge
- New Entry: South Park
(7/10/2003):
- Game: Super Robot Spirits now has "At first drawing" buffer update as default.
(4/10/2003):
- Added updated settings for a lot of roms, specially [E] versions. The corresponding versions had different settings that worked, but the other country versions didn't. (for example Yoshi Island [E], Killer Instinct [E], etc.)
- Added CRCs that were missing for a lot of roms (like A Bugs Life, 1080 Snowboarding, etc.)
- Sorted the Ini Alphabetically, with comments preceding a group a similar roms (roms that differ only on CRC or country version), for easy file browsing. The comments are there, but not too descriptive yet (it's just the internal rom name :satisfied) .
I will try to make some setting adjustments (but i think most games work fine the way they are), add more descriptive comments (if i don't feel that lazy), and check for any game that didn't make to the ini (i'm using the project64 rdb for now as comparison, i need to check the 1964 RomList) :shifty:
(31/12/2003):
- File is now based on Rice's ini from 29/30. So it includes changes on Framebuffer settings, games that didn't worked with Emulate Clear (Jet Force Gemini) and maybe something else. Well, basically Rice's last ini with more crcs.
(06/12/2003):
- FastTextureCRC set to off for Pokemon snap and Magical Tetris Challenge
(03/11/2003) Updated:
- Enabled Emulate Clear for games that may requiere it. This includes:
* 1080° snowboarding
* Donkey Kong 64
* Jet Force Jemini
* Pokemon Stadium
* Star Wars EP1 Racer
* Star Twins
* Zelda OoT
* Zelda MM
* Zelda MQ
* Removed: Conkers Bad Fur Day (crashes at intro with emu clear on)
NOTE: The above games need to be checked.
- Added a few games to the Ini (like Virtual Pool and Star Twins)
- Some minor other changes
(11/10/2003):
- Added: Tamagotchi w/ FastLoadTile
- Added: Bangaioh, Mega Man 64, California Speed w/ IncTexRectEdge
- New Entry: South Park
(7/10/2003):
- Game: Super Robot Spirits now has "At first drawing" buffer update as default.
(4/10/2003):
- Added updated settings for a lot of roms, specially [E] versions. The corresponding versions had different settings that worked, but the other country versions didn't. (for example Yoshi Island [E], Killer Instinct [E], etc.)
- Added CRCs that were missing for a lot of roms (like A Bugs Life, 1080 Snowboarding, etc.)
- Sorted the Ini Alphabetically, with comments preceding a group a similar roms (roms that differ only on CRC or country version), for easy file browsing. The comments are there, but not too descriptive yet (it's just the internal rom name :satisfied) .
I will try to make some setting adjustments (but i think most games work fine the way they are), add more descriptive comments (if i don't feel that lazy), and check for any game that didn't make to the ini (i'm using the project64 rdb for now as comparison, i need to check the 1964 RomList) :shifty:
Last edited: