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UltraHLE is great!

Vboy

EmuCrazy
It runs at extreme speed! But why are the graphics so good if my card doesn't work with glide? And how come there is no subscreen delay with zelda? So wow, zelda in 1999 at full speed and great graphics with no delay?
 

Agozer

16-bit Corpse | Moderator
IIRC, newer releases (unofficials if my memory doesn't fail me too much) of UltraHLE either had some wrapper stuff or worked via Direct3D. Which is why your card works with it.

The original UltraHLE coders chose Glide because at the time, Glide was much faster than Direct3D.
 
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Vboy

Vboy

EmuCrazy
Links body is a bit screwed up, and navis body flashes between a butterfly and a huge fairy but otherwise there are very minor issues. I switched back to nemu64 and started over, and since i'm going on vacation today I tryed to finish the game quick. But I only got to After the fire temple (from Jabu jabus belly) and I collect the Hps and GSs so ..... how can I make the framebuffer better for Ocarina of time? I switched back to 1.5.2 for issues that 3D7 had with lighting.
 

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