Johann said:With Jabo's D3D 1.5, Mario 64 doesn't have any gfx issue
With the new UltraHLE plugins, in OpenGL there are some sprite issues and poligon clipping (in Mario64 some sprites are black). Also, in D3D there are some minor gfx issues![]()
fivefeet8 said:gives me a "initialize plugin first" message when trying to configure jabos d3d plugins.. 1.4 and 1.5..
mmcoder said:However, there's one big annoyance left: when I go to full screen I get flashing at the bottom from the status bar. Basically the emu video and the status bar are fighting for visibility for some reason. I've seen this happen in ultrahle 1.0 with glide wrappers also. When I go back to windowed mode, it continues flashing
Romboy said:May I suggest a save state system (Shift + F1-F5) and a frame rate limited assigned to one buttion like PJ64. I am getting a headache with such high framerates.
D'oh, i was wrong, its not a radeon thing. :blush: (Maybe its a Radeon and Geforce 1 thing...abb said:(xengine)
when Direct3d mode is selected i get
ERROR eVoodoo cannot set display mode
mightyrocket said:This is the most buggy emulator I've ever seen. Please Dominator, add the support for glide-wrappers again (not with glide64, because it's too slow), like SupraHLE!