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Transparency problem after WinXP / DirectX upgrade

FireFox31

New member
Hello, after upgrading to Windows XP, my Project64 1.6 transparencies are sometimes opaque. Everything looked perfect when I was running Windows 98, DirectX 7 or 8, and some old old nVidia drivers. Now I'm running XP SP2, DirectX 9.0c w/ December 2005 updates, nVidia ForceWare 71.98 (latest supported by my card), etc. I simply copied the PJ64 directory from my old install to my new one, so that was constant.

I've only tested Zelda OOT and this is most apparent in the Water Temple and when playing songs. Sometimes, transparencies fix when you change your viewpoint. I've attached some pics to demonstrate. Three in a series show how another object onscreen changes the transparencies.

Another problem: I must enable the "Use Direct3D transform pipeline" or half of the onscreen polygons are missing. Never had to do that in WIndows 98. Is there any way to make that setting perminant across sessions?

Thanks for your help.
 
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Smiff

Emutalk Member
the xp drivers you are using are not as good as the win98 drivers.. try older 5x.xx version.
 
OP
F

FireFox31

New member
Awesome, thanks. The 5x.xx drivers are working like a charm!

For the record, I think my 98 install was using nVidia Detonator drivers 21.81 from September 2001. Everything looked great with them (though slower speed may have been their fault, or fault of my older card).

Thanks again.
 
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