Ah hah. This is very interesting... But i didn't really know that it took up RAM, i thought texture management was done in VRAM (even for this stuff). I have somewhere > 600 MB of VRAM. I do understand the plugin could manage the texture outside of vram, and therfore have a copy outside of it too - but i wasn't sure if they did. I haven't taken very long to figure out the rice video code.
I'll take a look at this too. Its very interesting to hear that the stars would cause this - I mean, those are small and there aren't THAT many of them. It seems to be backed up by the fact that using texture filters slows it. Ironically, 16-bit texture seems to speed it up. Is RiceVideo not caching textures properly?
I'll take a look at this too. Its very interesting to hear that the stars would cause this - I mean, those are small and there aren't THAT many of them. It seems to be backed up by the fact that using texture filters slows it. Ironically, 16-bit texture seems to speed it up. Is RiceVideo not caching textures properly?