one thing i have noticed, is that in Banjo-tooie the audio syncs at 55VI's instead of 60VI's for the (U) [!] rom, yes my cpu is fast enough to run this game, it works perfectly well on Jabos sound plugin in pj64 , the intro as a result is unpassable.
Zelda OOT, StarFox and Super mario 64 seem to hover around 57VI's too, odd no? Banjo kazooie is at a perfect 60 vi's
The audio plugin is -=NOT=- compatible with any other version of PJ64, 1964, Mupen, TR64 or Apollo. This is not a spec plugin... You can only use it successfully with PJ64.EXE included in the .zip file with Speed Limiter disabled, Sync Audio enabled on whatever plugin you use (doesn't matter), and Counter Factor 1 if possible.
Oh... and LaC did Nemu's Audio... Not Lemmy. Thanks anyway.
Azi has experimented a new way to handle sound timing in n64 emulation. This technic need to be implemented in the core and of course the sound plugin assume the core has implemented it. So, trying the plugin in another emu is USELESS and giving feedback about other emu is USELESS too as you'll get totally random result.
Secondly something i'm not totally sure about, the sound processor usage percentage is meaningless as the plugin will take ALL the time left by the other parts to limit the speed of the emulator.
I hope i didn't say anything wrong, otherwise, please correct me Azimer