fORTE9k said:Just wondering wat sort of system ull need to run this puppy at full speed when the emulator is complete and fully capable of running commerical games.
:baaa:
Just think about it, the original playstation emulators required that your cpu be about 2.7X faster than the PSX's, so if the PS2 is 333MHZ, that would make the computer be around 850+Mhz.CpU MasteR said:Its hard to say right now the syst6em requirements for this emulator. It will all depend on the speed of emulation and the hardware, but since it doesnt run commercial games yet, you willl have to wait.
:emutalk:
Lillymon said:ePSXe 1.5.2 and my old Pentium III 450Mhz (PlayStation CPU x 13.5)
OK for most games, but slowed down in places and absolutely choked up on framebuffer effects. Even with newer plugins, I doubt total full speed would be possible.
You're saying 2.7 times faster would be OK? You're crazy.
Trotterwatch said:Some proof would be nice, as it stands I don't believe you at all![]()
Trotterwatch said:Out of interest, if I may - what are your programming credentials? How are you emulating a complex system such as the PS2, on such low range hardware, and achieving a high compatability rate?
Forgive my sceptism, but I have seen these types of claims made so many times before, and never once have they been true.
I may add, I don't mind being proved wrong, and should I be - I will most humbly apologise.
Trotterwatch said:Under DOS mode? Doesn't that mean no access to APIs such as OpenGL and DirectX.
Regardless, I am not the one to be able to assess whether these claims are true or not. My instinct and knowledge indicates the latter, but I'm not a leading authority on these matters![]()
Most of the games today, can have minimal changes in the coding, and they will run under a low-end machine. Unlike most emulators that only emulate the memory locations, mine will only run under DOS mode, and it converts PS2 memory locations into the accual computer memory locations.
1) N64's gfx chip is waaay simplier than voodoo2, if it was v2, n64 gfxmightyrocket said:It's impossible to run the consoles of this generation under dos. The N64 is possible because it makes use of a chip similar to the voodoo2 and nearly all effects can be emulated with the dos-3dfx api, but the next gen-consoles are all making use of effects which can't be emulated with the default 3dfx, at least the most effects
so you need a software-renderer like VESA, and that will decrease the performance too much. To get enough memory to load a game, you'll require EMS, and that will also slow it down too much, so forget a PS2-dos emulator!
Disk access is many times faster in win32 or *nix systems.Lillymon said:This is one of the least impressive fakes I have seen. Programming under DOS is nearly always harder than programming under Windows (according to your 'experience', your DOS programming days should be long over by now). It's not always faster too.
Our worst Nightmare...Your 'emulator' is a hoax.
[/QUOTE]Flash said:Disk access is many times faster in win32 or *nix systems.
Our worst Nightmare...LOL !
The fact that you'll be asking for real cash soon makes it even less believable. I'll be staying with PCSX2, neutrinoSX2 and the other more believable emulator.
WhtDrgnGG42 said:I never said that i was asking for cash.
Ring a bell?WhtDrgnGG42 said:*hint* It will be shareware, the only problem is that I will require you to find your own bios file.
WhtDrgnGG42 said:Under DOS, you can still use the windows programs, you just have to change the way things look, if you look on the internet, you will find that DOS mode is very capible of things that windows uses, but the only problem is no DX.
WhtDrgnGG42 said:But I am able to use OpenGL, as they have DOS support resourse codes. Also, I am turning the EMU over to a buddy of mine, as he has more time to make the EMU. I will later post a link to his site once he has it updated with the news on the EMU.