What's new

Surreal64 CE B5.5 Released


Surreal64 Nut
Hey everyone!

Today Ez0n3, freakdave and I have released a new build for Surreal64, the port of three excellent Nintendo64 emulators for XBOX. NONE of this would be possible if it weren't for the genius and collaboration that developers share here. For that we give a big thank you to any and all of the emulation64 guys that have given insight, provided source code, or have had a chat with us on IRC about the project.

Unfortunately the launcher is still based heavily on XDK samples from the XXX releases so we would not be comfortable publicly releasing the source code. If you need it, please get in touch.

Lots of exciting things are ahead of us, At this point we are moving on to a portable launcher as well as porting other cores to improve the experience.

Special shout out goes to schibo for his support with 1964. (I have trouble sleeping from excitement)

* Native 720p output for all video plugins and the launcher
* Full Screen Anti Aliasing modes up to 4x
* VSYNC setting to eliminate tearing
* Save state previews
* Paths for Saves and Screenshots
* Mupen64plus updated JttL audio plugin (still testing)
* M64p HLE RSP plugin (Hacktarux & Azimer)
* HLE RSP plugin (Hacktarux, Surreal CVS)
* New setting UseRspAudio
* Rom history which auto-selects the last rom at launch
* Option to toggle background music for the launcher
* Launch current rom using Y from the emulator settings menu
* Temporary messages (as known from Surreal 1.0) for launcher and all video plugins
* UltraHLE mem settings to ini - Ultra Code Mem/Ultra Group Mem
* Favorites for rom list from Surreal 1.0 (BLACK = list all/favs, WHITE = add/rem fav)
* Skin.ini for many new skinning features
* XMV Video support
* Real Time Clock support for 1964 (thanks to Shapyi and zoinkity)
* EmuXtras Synopsis by MegaMan(?)

* Music Manager so that it plays more than one wma file (LEFT THUMBSTICK = next track)
* Deadzone now calculated as a percentage of total range
* Load/Save State text to reflect date created
* Paging methods now user defined setting in Launcher
* Max Video Mem so that 0 is auto (keep to 2MB free)
* Set VertexMode default to 2 (hardware)
* Stripped non audio SDLx code from JttL
* Toggling menu items in Launcher/IGM does now also work with DPAD/LEFT THUMBSTICK
* Expanded ingame debug info output
* Control Config Panel reorganized to better fit an image panel

* Mempak issue (still needs work - UltraHLE is still missing)
* Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10
* Screenshot name problems
* Switching paks in menu issue
* Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316)
* GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE)
* Minor core (1964) and dynarec (1964/PJ64) optimizations
* Increased volume for launcher and all sound plugins except Basic Audio (missing source code)
* Several missing boxarts
* Squished boxarts

* Consistent PAL and NTSC definitions
* Added libSDLx source from HuntsVegas
* Moved all OSD code into a single file
* Added Build.bat
* Added Profile, Profile_FastCap, and Release_LTCG configs
* Changed all projects to have unique GUID's
* Switched launcher ini parser to simpleini
* Mem Decommit from 1964/PJ64 to UltraHLE for IGM
* Added Doom 64 1.1 to boxarts (rename of existing)
* Added GoldenEye:X to Surreal.ini

More info: http://surreal64ce.wikidot.com/
Download: N/A, Go to Xbins