Orkin
d1R3c764 & g1|\|64 m4|<3R
I just got hq4x working, and I thought I'd just post a few shots of the results thus far. Right now I'm actually using both hq4x and hq2x, and putting the original, and both scaled versions into mip-maps. I don't know if that's how it'll end up in the final version, but it seems to be working okay for now.
I'm still working on getting it to work properly in every case (OoT, for example, is still very buggy with hq4x enabled), but it's looking pretty good with Mario 64.
Here are descriptions of the shots:
1. hq4x disabled
2. Same location with hq4x enabled, notice the text and floor
3. Nice text again
4. Some random shot...
I'm still working on getting it to work properly in every case (OoT, for example, is still very buggy with hq4x enabled), but it's looking pretty good with Mario 64.
Here are descriptions of the shots:
1. hq4x disabled
2. Same location with hq4x enabled, notice the text and floor
3. Nice text again
4. Some random shot...