Well, I jumped back into emulation a couple weeks ago (used to love it back about a year and a half ago). I've noticed strange problems with the masking on sprites that I don't remember ever seeing before...
Sure, sprites don't mask if you haven't turned on Force Normal Blending (Jabo's video plugins). However, when I do turn it on, they only 'appear' to mask, I.E. some things will show through the masking properly (generally the polygonal stuff) and yet other stuff, mostly other sprites, will not show up behind the masking...
A good example would be the trees in Super Mario 64 or Quest 64... try walking behind them with Force Normal Blending on ^^
Anyways.... this happens in every emulator, every plugin that I've tried, etc... has this problem always existed and I was simply blinded to it before?
Sure, sprites don't mask if you haven't turned on Force Normal Blending (Jabo's video plugins). However, when I do turn it on, they only 'appear' to mask, I.E. some things will show through the masking properly (generally the polygonal stuff) and yet other stuff, mostly other sprites, will not show up behind the masking...
A good example would be the trees in Super Mario 64 or Quest 64... try walking behind them with Force Normal Blending on ^^
Anyways.... this happens in every emulator, every plugin that I've tried, etc... has this problem always existed and I was simply blinded to it before?